Digital Anthology

  • Archive
  • RSS

Beginner's Blender Cheat Sheet

This is a cheatsheet I created in collaboration with Jonathan Williamson of Blender Cookie.

  • 3 days ago
  • 1
  • Comments
  • Permalink
  • Share
    Tweet
Concept Art
Pop-upView Separately

Concept Art

  • 1 month ago
  • Comments
  • Permalink
  • Share
    Tweet
Concept Art for yet another project.
Pop-upView Separately

Concept Art for yet another project.

  • 2 months ago
  • Comments
  • Permalink
  • Share
    Tweet

Two more images of the BMW 1 series M.

  • 4 months ago
  • Comments
  • Permalink
  • Share
    Tweet

Suddenly, A New Car.

Spent a month on this project, and now here it is! A 2011 valencia orange BMW 1 series M.

  • 5 months ago
  • Comments
  • Permalink
  • Share
    Tweet
This article on making CG bokeh was written by me, and first published at DIYPhotography
Pop-upView Separately

This article on making CG bokeh was written by me, and first published at DIYPhotography

  • 7 months ago
  • Comments
  • Permalink
  • Share
    Tweet

Summer is here! Shot on a T2i with 100mm F2.0

  • 10 months ago
  • Comments
  • Permalink
  • Share
    Tweet

Underwater Image of the Week

Two more screencaps from the animation I am working on at work.

The images above are screencaptures from an animation I am working on for my university. The video is 2 minutes long, with 5 scenes showing the Northwestern Hawaiian Island and its beautifully pristine coral reefs.

Took about 1 month of preparation, 2 month of modelling and animation in Blender, and 1 month of lighting set up and compositing work to get to where we are today.

  • 11 months ago
  • Comments
  • Permalink
  • Share
    Tweet
GameKit: The Most Understated Game Engine

Admittedly, the Blender Game Engine has its flaws. It’s old, slow, and has some licensing restrictions that makes it incompatible with many of the mobile devices out there. But Blender is such a wonderful tool at creating games, should we just abandon it?

Gamekit is fully compatible with Blender, runs on Windows, Mac, Linux, iOS and Android. It uses a non-restrictive license so you are free to sale your game without worrying about copyright issues.

But chances are, you’ve never heard of Gamekit.

Despite a simple website and a whole bunch of confused users who want to try gamekit but don’t know how, gamekit is pretty darn functional already. Within half an hour, you can make a simple 3D game that compiles and runs on an iPhone. It also supports shaders, physics, animation and lua scripting. If you a looking to replace the Blender game engine with something lighter, faster and more modern, take a look at this game engine.

Sure the documentation is a little sparse, but as more artists start using this engine, hopefully we’ll see more literature on the topic.
Pop-upView Separately

GameKit: The Most Understated Game Engine

Admittedly, the Blender Game Engine has its flaws. It’s old, slow, and has some licensing restrictions that makes it incompatible with many of the mobile devices out there. But Blender is such a wonderful tool at creating games, should we just abandon it?

Gamekit is fully compatible with Blender, runs on Windows, Mac, Linux, iOS and Android. It uses a non-restrictive license so you are free to sale your game without worrying about copyright issues.

But chances are, you’ve never heard of Gamekit.

Despite a simple website and a whole bunch of confused users who want to try gamekit but don’t know how, gamekit is pretty darn functional already. Within half an hour, you can make a simple 3D game that compiles and runs on an iPhone. It also supports shaders, physics, animation and lua scripting. If you a looking to replace the Blender game engine with something lighter, faster and more modern, take a look at this game engine.

Sure the documentation is a little sparse, but as more artists start using this engine, hopefully we’ll see more literature on the topic.

  • 1 year ago
  • Comments
  • Permalink
  • Share
    Tweet

More Raytraced Cycles Eye candy!

Rendered with Cycles by me, the beautiful Audi R8 model is provided by Ethan Luo.

The new Cycles rendering engine in Blender really made it easy to create hyper-realistic looking images with so little effort. This model was prepared for Cycles rendering in less than an hour. The rendering took less than 5 minutes per frame on a GTX580 GPU.

  • 1 year ago
  • Comments
  • Permalink
  • Share
    Tweet
← Newer • Older →
Page 1 of 7

About

Making Visuals with Technology

Twitter

loading tweets…

  • RSS
  • Random
  • Archive
  • Mobile

Effector Theme by Carlo Franco.

Powered by Tumblr