Archive for July, 2009
It’s still very early, but here is the first video capture of the game I am working on at the moment: [ READ MORE ]
Now that I am working on a game, using Python cPickle and Socket, i was able to create a peer to peer, symmetrical network implementation for the multiplayer aspect of the project. Using some 30 lines of Python, each player would ‘trade’ data with its peers. YouTube Demo: httpvhd://www.youtube.com/watch?v=Az8C1IW5E5s I am using UDP, so it’s naturally faster [ READ MORE ]
Two new screenshots… [ READ MORE ]
RAMs are cheap, and that blender project you’ve been working on is taking up too much memory. So you did the obvious: you bought 2GB of DDR2 memory and put it in the computer, fire up Blender and expect everyting to work as usual, right? Maybe, maybe not. Well, if you are still stuck on 32bit for [ READ MORE ]