mike's digital anthology

updated whenever i feel like it

Archive for July, 2009

a new blender racing game

  • July 30th, 2009
  • Posted in Uncategorized
  • By mike pan

It’s still very early, but here is the first video capture of the game I am working on at the moment: [ READ MORE ]

Blender Game networking test

  • July 20th, 2009
  • Posted in Uncategorized
  • By mike pan

Now that I am working on a game, using Python cPickle and Socket, i was able to create a peer to peer, symmetrical network implementation for the multiplayer aspect of the project.   Using some 30 lines of Python, each player would ‘trade’ data with its peers. YouTube  Demo: httpvhd://www.youtube.com/watch?v=Az8C1IW5E5s I am using UDP, so it’s naturally faster [ READ MORE ]

latest screenshots

  • July 14th, 2009
  • Posted in Uncategorized
  • By mike pan

Two new screenshots… [ READ MORE ]

Blender, Memory issues and 64bit

  • July 1st, 2009
  • Posted in Uncategorized
  • By mike pan

RAMs are cheap, and that blender project you’ve been working on is taking up too much memory.  So you did the obvious: you bought 2GB of DDR2 memory and put it in the computer, fire up Blender and expect everyting to work as usual, right? Maybe, maybe not. Well, if you are still stuck on 32bit for [ READ MORE ]

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  • Blender Game networking test
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