Posts Tagged ‘ realtime ’
A while ago, I posted a simple demo I made in the Blender game engine that let’s 2 player interact with each other over the internet, all it is required is a really simple networking script and the IP address of the two players. Here is as youtube video of it in action, mouse-over the [ READ MORE ]
It’s still very early, but here is the first video capture of the game I am working on at the moment: [ READ MORE ]
Now that I am working on a game, using Python cPickle and Socket, i was able to create a peer to peer, symmetrical network implementation for the multiplayer aspect of the project. Using some 30 lines of Python, each player would ‘trade’ data with its peers. YouTube Demo: httpvhd://www.youtube.com/watch?v=Az8C1IW5E5s I am using UDP, so it’s naturally faster [ READ MORE ]
Two new screenshots… [ READ MORE ]