mike's digital anthology

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Posts Tagged ‘ realtime ’

Very simple 2 player networking in Python

  • October 22nd, 2009
  • Posted in Uncategorized
  • By mike pan

A while ago, I posted a simple demo I made in the Blender game engine that let’s 2 player interact with each other over the internet, all it is required is a really simple networking script and the IP address of the two players.  Here is as youtube video of it in action, mouse-over the [ READ MORE ]

a new blender racing game

  • July 30th, 2009
  • Posted in Uncategorized
  • By mike pan

It’s still very early, but here is the first video capture of the game I am working on at the moment: [ READ MORE ]

Blender Game networking test

  • July 20th, 2009
  • Posted in Uncategorized
  • By mike pan

Now that I am working on a game, using Python cPickle and Socket, i was able to create a peer to peer, symmetrical network implementation for the multiplayer aspect of the project.   Using some 30 lines of Python, each player would ‘trade’ data with its peers. YouTube  Demo: httpvhd://www.youtube.com/watch?v=Az8C1IW5E5s I am using UDP, so it’s naturally faster [ READ MORE ]

latest screenshots

  • July 14th, 2009
  • Posted in Uncategorized
  • By mike pan

Two new screenshots… [ READ MORE ]

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