mike's digital anthology

making visuals with technology

Archive for January, 2010

Tip: How to sculpt with 4 million polygons on a laptop

  • January 31st, 2010
  • Posted in Uncategorized
  • By mike pan

With these tips, you should able to drastically increase your polygon-count limitation while sculpting. 1. Get Blender 2.5 Alpha, also go for the 64bit version if you have 3GB or more of RAM.  2.5 is simply a lot faster and refined than Blender 2.49.  The tools and interface is also much cleaner and more intuitive.  Also, [ READ MORE ]

Blender car source file

  • January 14th, 2010
  • Posted in Uncategorized
  • By mike pan

What a learning experience!  I know the car is far from complete, it’s still missing a lot of the trimmings and details, but the model should be good enough for a quick animation. So without further ado, here is the packed Blender file of the BMW. [ READ MORE ]

BMW 335i Coupe: A Blender sports car

  • January 1st, 2010
  • Posted in Uncategorized
  • By mike pan

It’s finally finished!  I cleaned up model quite a bit and is starting the animation process.  Meanwhile, here is the latest renderings. The car is modeled and rendered entirely in Blender 2.5.  Render time is around 20 minutes at 3200×2400. A few of you asked me how I setup the material/lighting/rendering options.  Without releasing the Blender file [ READ MORE ]

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Recent Posts

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  • OceanViz: A realtime Blender underwater visualization
  • Tip: How to sculpt with 4 million polygons on a laptop
  • Blender car source file
  • BMW 335i Coupe: A Blender sports car
  • Animating the beast
  • It’s that time of the year…
  • Those BMW Angel Eyes
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