6 thoughts on “A few pictures from work

  1. Wow, I’m impressed that you got the BGE to handle 700k+ faces and 2.2k objects with only having the rasterizer go up (I would expect a higher scenegraph). Also, I’m interested in what other things you have going on, like 2D filters. I think I see an AO shader similar to one Martinsh recently made, but do you also have a spot light in there?

  2. Mitchell, In fact, with 1.4mil faces and 4k atoms, i am still getting 60fps. The screenshot above has a lower fps because each atom have their own Fcurve animation.

    I turned off Bullet, which helped maintaining the high fps. I have a feeling the i7 is helping a lot here, since traditionally, high object count had been pretty CPU intensive for Blender.

    i7 3Ghz, Geforce 260, GLSL mode with modified SSAO shader from Martins.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>