Animating the beast

When I started working on a car model, I had no intention of animating it.  But after seeing Blender 2.5 being able to crank out gorgeous frames after frames at insanely high speed, it would be a waste not to at least attempt to make an animation out of the model.  Besides, this car model is probably not detailed enough for high resolution still images anyways.

Render Stats for the above screen capture:

~1.6million Faces
~10MB of texture
~3 light sources + 1 HDR EnvMap
~Ray traced reflection, refraction, and Approximate Ambient Occlusion
~500MB RAM use
~Intel Quad @ 3.0Ghz
720p resolution at 1 minute a frame. (5 minute a frame when 5x motion blur is enabled)

Edit:

No crazy DoF effect on this one…  I also found out that approximate ambient occlusion causes some artifact on the car body, mainly in how it treats subtle curved panels.  So I am going back to real AO.

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  • Comments (15)
  1. Hi, Everything dynamic and very positively! :)
    Ivan

    • Lars
    • December 29th, 2009

    Looks nice. Great work!

    • Paul
    • December 29th, 2009

    Wow… just wow!

    • Cepreu4
    • December 29th, 2009

    This is a plastic toy! (i mean – what’s wrong with this terrible DOF?)

    • Acolyte
    • December 29th, 2009

    Looks awesome man. You should seriously consider writing a tutorial for your lighting and rendering setup. :)

    • jack
    • December 29th, 2009

    too much dof. still great looking shader and lighting. be kind and share how you did it. :)

    • mike pan
    • December 29th, 2009

    Okay so the general consensus is that the depth of field is too shallow. I can accept that. (But in my defense, this is part of an animation, and I feel that DoF helps to tell the story, though it does look strange in a still image)

    I will post the source file in a month or two. Meanwhile, I have posted my setup here: http://blenderartists.org/forum/showthread.php?t=174417

    • zdreamonz
    • December 29th, 2009

    great work!!!!!!!!!!

    • Rodrigo
    • December 29th, 2009

    WOOOOOOOOOOW!! great work!!

  2. That looks nice, one of the best blender internal shots. Can’t wait to see how the animation looks.

  3. That’s really great! 3d car models are my favorite art. It’ll be interesting to see animation. I’ll visit this page again to see the movie.
    And what about lowpoly. Do you produce lowpoly cars?

    • Harmony
    • December 30th, 2009

    Your work is nice and it will do beginners good if you write a tutorial on it

    • Cardin
    • December 31st, 2009

    It is very beautiful. Clean, yet not sharp. Smooth and well-blended [lol], if only all cars looked like this. =D

    • mike pan
    • December 31st, 2009

    @BileyG, I use sub-surf extensively for modeling, so generating a low-poly car shouldn’t be hard at all. Nice driving game by the way! It’s refreshing to see a completed Blender game.

    • djallalnamri
    • January 1st, 2010

    exquisit!
    and to think that blender is free is simply astounding!