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	<title>Comments on: BMW 335i Coupe: A Blender sports car</title>
	<atom:link href="http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/</link>
	<description>making visuals with technology</description>
	<lastBuildDate>Mon, 06 Sep 2010 21:42:37 +0000</lastBuildDate>
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		<title>By: Sergio</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-327</link>
		<dc:creator>Sergio</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-327</guid>
		<description>Hi man!!! just wanted to say it is a really great job. I am new in blender (and i didn&#039;t use any 3d program before) but i want to learn. I got to this page and i was amazed. Can i ask you something? but don´t laugh (i´m new). Did you model the car as one big piece and then edited the vertices? or you made by separate pannels and then join them? i will be happy if you can answer. Thanks. (Sorry for my bad english, it&#039;s not my official language)</description>
		<content:encoded><![CDATA[<p>Hi man!!! just wanted to say it is a really great job. I am new in blender (and i didn&#8217;t use any 3d program before) but i want to learn. I got to this page and i was amazed. Can i ask you something? but don´t laugh (i´m new). Did you model the car as one big piece and then edited the vertices? or you made by separate pannels and then join them? i will be happy if you can answer. Thanks. (Sorry for my bad english, it&#8217;s not my official language)</p>
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		<title>By: jason</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-214</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-214</guid>
		<description>thanks for sharing this knowledge. 
At least share a .blend with the light and material setup. :)</description>
		<content:encoded><![CDATA[<p>thanks for sharing this knowledge.<br />
At least share a .blend with the light and material setup. :)</p>
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	<item>
		<title>By: mike pan</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-213</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Sun, 03 Jan 2010 00:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-213</guid>
		<description>I just set the Emit to 5 for the LED ring.  (Type it in, the slider doesn&#039;t go that far).  </description>
		<content:encoded><![CDATA[<p>I just set the Emit to 5 for the LED ring.  (Type it in, the slider doesn&#8217;t go that far).</p>
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		<title>By: guillaume</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-212</link>
		<dc:creator>guillaume</dc:creator>
		<pubDate>Sat, 02 Jan 2010 23:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-212</guid>
		<description>&lt;a href=&quot;#comment-211&quot; rel=&quot;nofollow&quot;&gt;@mike pan&lt;/a&gt; If I recall correctly, that kind of headlight is composed of a led and a circular tube. Before from the head light, the light must scater through the tube (which have multiples faces). Did you model the led and the tube, or did you only model the tube as a tore with EMIT &gt; 0 ?

Thanks ;) (And btw, really great modeling job)</description>
		<content:encoded><![CDATA[<p><a href="#comment-211" rel="nofollow">@mike pan</a> If I recall correctly, that kind of headlight is composed of a led and a circular tube. Before from the head light, the light must scater through the tube (which have multiples faces). Did you model the led and the tube, or did you only model the tube as a tore with EMIT &gt; 0 ?</p>
<p>Thanks ;) (And btw, really great modeling job)</p>
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	<item>
		<title>By: mike pan</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-211</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Sat, 02 Jan 2010 23:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-211</guid>
		<description>&lt;a href=&quot;#comment-208&quot; rel=&quot;nofollow&quot;&gt;@guillaume&lt;/a&gt; , I actually modeled the interior of the headlights, and combine that a plenty of refractive and reflective material to get that shiny look.

Using textures would make it look flat, especially in animations.</description>
		<content:encoded><![CDATA[<p><a href="#comment-208" rel="nofollow">@guillaume</a> , I actually modeled the interior of the headlights, and combine that a plenty of refractive and reflective material to get that shiny look.</p>
<p>Using textures would make it look flat, especially in animations.</p>
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	<item>
		<title>By: mike pan</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-209</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Sat, 02 Jan 2010 16:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-209</guid>
		<description>Regarding LuxRender, I agree.  But it will also take 100x longer to render, right? :D

Kernon, you are right I am missing a signal light there (among other things), but this will do for now...</description>
		<content:encoded><![CDATA[<p>Regarding LuxRender, I agree.  But it will also take 100x longer to render, right? :D</p>
<p>Kernon, you are right I am missing a signal light there (among other things), but this will do for now&#8230;</p>
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		<title>By: guillaume</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-208</link>
		<dc:creator>guillaume</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-208</guid>
		<description>&lt;a href=&quot;#comment-206&quot; rel=&quot;nofollow&quot;&gt;@anonymous&lt;/a&gt; 

But it will cost lot of time and will result in lot of noise</description>
		<content:encoded><![CDATA[<p><a href="#comment-206" rel="nofollow">@anonymous</a> </p>
<p>But it will cost lot of time and will result in lot of noise</p>
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	<item>
		<title>By: guillaume</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-207</link>
		<dc:creator>guillaume</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-207</guid>
		<description>What trick did you use to render the front light (in circle shape) ?</description>
		<content:encoded><![CDATA[<p>What trick did you use to render the front light (in circle shape) ?</p>
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		<title>By: anonymous</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-206</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Sat, 02 Jan 2010 10:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-206</guid>
		<description>LuxRender version will look 10x better, try it.</description>
		<content:encoded><![CDATA[<p>LuxRender version will look 10x better, try it.</p>
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		<title>By: kernond</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-205</link>
		<dc:creator>kernond</dc:creator>
		<pubDate>Sat, 02 Jan 2010 07:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-205</guid>
		<description>That&#039;s a really nice job! My only crit is that there seems to be a chrome-like emblem missing on the front quarter-panels. I think it denotes the model or something (LS, LE, etc.).</description>
		<content:encoded><![CDATA[<p>That&#8217;s a really nice job! My only crit is that there seems to be a chrome-like emblem missing on the front quarter-panels. I think it denotes the model or something (LS, LE, etc.).</p>
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