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	<title>mike&#039;s digital anthology &#187; Uncategorized</title>
	<atom:link href="http://blog.mikepan.com/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com</link>
	<description>making visuals with technology</description>
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		<title>A new car</title>
		<link>http://blog.mikepan.com/a-new-car/</link>
		<comments>http://blog.mikepan.com/a-new-car/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:41:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[cycles]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=1053</guid>
		<description><![CDATA[This is why I love Blender.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mikepan/6519274345/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7018/6519274345_1112098336_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/6522065415/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7030/6522065415_6abdea1cd8_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/6522065543/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7030/6522065543_80b3a4ed14_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/6523040853/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7014/6523040853_d8e46e3aed_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p>This is why I love Blender.</p>
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		<slash:comments>9</slash:comments>
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		<title>HD video on iPhone 4S</title>
		<link>http://blog.mikepan.com/hd-video-on-iphone-4s/</link>
		<comments>http://blog.mikepan.com/hd-video-on-iphone-4s/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 05:47:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=1023</guid>
		<description><![CDATA[You think shooting movies in 1080p on the iPhone 4s is impressive? Turns out, the sensor used by the iPhone 4S could do so much more. According to the rumored spec, the OV8830 chip used in the 4S is capable of &#8230; <a href="http://blog.mikepan.com/hd-video-on-iphone-4s/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>You think shooting movies in 1080p on the iPhone 4s is impressive? Turns out, the sensor used by the iPhone 4S could do so much more.</p>
<p>According to the <a href="http://www.eoshd.com/content/4362/iphone-4s-camera-sensor-actually-capable-of-4k-24p-video">rumored</a> spec, the OV8830 chip used in the 4S is capable of &#8220;full 8-megapixel (3264 x 2448) resolution @ 24fps, 6-megapixel (3264 x 1836) resolution at 30fps, and full HD at 30 or 60 fps.&#8221; [<a href="http://www.ovt.com/products/sensor.php?id=102">http://www.ovt.com/products/sensor.php?id=102</a>]</p>
<p>Forget the tiny sensor, the mediocore lens, the massive amount of rolling-shutter, the hasty h264 encoding. Just imagine, for a second, Being able to shoot 4k on a camera-phone, or 1920&#215;1080 at 60fps.</p>
<p>How long before we see <a href="http://blog.mikepan.com/hd-video-on-iphone-3gs-4-2/">hacks </a>out in the wild that let us unleash their inner James Cameron?</p>
<p>Update: Maybe not that far off. Shots done on the iPhone already made it into <a href="http://www.appleinsider.com/articles/11/10/21/iphone_used_to_record_parts_of_emthe_avengers_em.html">The Avenger</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Notes on Blender Performance</title>
		<link>http://blog.mikepan.com/notes-on-blender-performance/</link>
		<comments>http://blog.mikepan.com/notes-on-blender-performance/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 05:22:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=823</guid>
		<description><![CDATA[Okay, compare to other 3D applications, Blender is compact, fast, and runs on almost any computer made in the last 20 years. But is it running as best as it could on your system? Below is a few of my &#8230; <a href="http://blog.mikepan.com/notes-on-blender-performance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Okay, compare to other 3D applications, Blender is compact, fast, and runs on almost any computer made in the last 20 years. But is it running as best as it could on your system? Below is a few of my own observations on how to optimize settings to get the most speed out of Blender 2.5/2.6.</p>
<h2><strong style="color: #333333;">Enable VBO: </strong><span class="Apple-style-span" style="color: #333333; font-weight: 300;">VBO is a way to speed up the viewport performance by caching geometry data on the graphic card so that they can be drawn faster than relying on the CPU to send the data every frame.  On scenes with large polycount, VBO can easily quadruple the viewport frame rate. I believe the only reason why it&#8217;s off by default is for compatibility with really old Intel graphics card.  All modern Radeon and Geforce graphics should support VBO.  VBO can be turned on from the Preference Panel.</span></h2>
<p style="text-align: center;"><img class="size-full wp-image-827 aligncenter" title="vbo" src="http://blog.mikepan.com/wp-content/uploads/vbo.png" alt="" width="500" height="373" /></p>
<p><strong>Disable double-sided object: </strong>On some graphic cards (older generations circa 2006 or earlier, and the latest Nvidia Fermi),doubled sided lighting makes the video card work a lot harder than normal.  So, to speed up display of high polygon object, disable doubled sided in the object panel should help a bit.  This will make the &#8216;back&#8217; side of a polygon black, which might not be acceptable in certain cases.  But it makes hunting for reversed-normals even easier.</p>
<p style="text-align: center;"><img class="size-full wp-image-828 aligncenter" title="dsl" src="http://blog.mikepan.com/wp-content/uploads/dsl.png" alt="" width="500" height="373" /></p>
<p style="text-align: left;"><strong>Enable Only Render:</strong> Eventually a scene gets cluttered up with all the lamps, empties, constraints and various other &#8216;helper&#8217; lines that distracts you from the final look of the image.  Turning on Only Render from the view property panel will hide all the non-renderable objects.  Not only can this give you a clean look at the scene, but also speeds up the viewport performance by quite a bit.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-832" title="onlyrender" src="http://blog.mikepan.com/wp-content/uploads/onlyrender.png" alt="" width="500" height="373" /></p>
<h2 style="text-align: -webkit-auto;"><strong style="text-align: left;">Go </strong><strong style="color: #333333; text-align: left;">64bit: </strong><span class="Apple-style-span" style="color: #333333; font-weight: 300;">Almost all the computers out today is 64bit capable.  Running a 64bit of Blender will automagically give you a 20-30% speed boost over the same 32bit binary.   x64 also enables Blender to use more than 2GB of RAM without crashing, which is kinda mandatory for complex scenes.</span></h2>
<p style="text-align: left;"><strong>Use Multi-core CPU:</strong> First there is hyper-threading, then dual core, then quad core, and now we have eight-core CPUs WITH hyperthreading.  Luckily, Blender&#8217;s main rendering engine is very good at taking advantage of multiple cores.  It will scale up to as many cores as you can buy for rendering.</p>
<p style="text-align: left;">Special effects calculation like particles, fluid, and smoke is partially multi-threaded, but admittedly they don&#8217;t work as well. Having a dual-core helps, but don&#8217;t expect astronomical performance on an eight-core CPU.</p>
<p style="text-align: left;"><strong>Operating Systems: </strong>The never-ending debate is really not an issue at all. From my personal experience, Windows, Mac and Linux are equally fast when it comes to running Blender.</p>
<p style="text-align: left;"><strong>Optimized Builds:</strong> Optimized builds are Blender versions compiled with more agressive optimization for a particular CPU, generally they are 10-20% faster than the official Blender. My experience with them is very positive, they have proven to be as stable as the official release. <a href="http://www.graphicall.org">Graphicall.org</a> hosts many of these builds.</p>
<p style="text-align: left;"><strong>Texture Limit: </strong> When working with large textures in complex sets, setting the texture limit to 256 or 512 can also help view-port performance as it scales every texture down from say 4096 to the chosen limit. This setting can be found in the Preference Window. (Suggested by Daniel via comment)</p>
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		<title>Shaped Bokeh in Cycles</title>
		<link>http://blog.mikepan.com/shaped-bokeh-in-cycles/</link>
		<comments>http://blog.mikepan.com/shaped-bokeh-in-cycles/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 05:12:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[photog]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[technical]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=990</guid>
		<description><![CDATA[It all started with the release of Cycles &#8211; a new GPU based path-tracing rendering engine for Blender. For people unfamiliar with the concept, a rendering engine is a software that turns a computer generated 3D scene into a final &#8230; <a href="http://blog.mikepan.com/shaped-bokeh-in-cycles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It all started with the release of Cycles &#8211; a new GPU based path-tracing rendering engine for Blender. For people unfamiliar with the concept, a rendering engine is a software that turns a computer generated 3D scene into a final picture. A rendering engine has to calculates lights, shadows, surface materials and all the intricate details that make up a believable virtual world. Most rendering engines use all kind of tricks and shortcuts to simulate surfaces and lightings, whereas Cycles rendering is purely based on the physics of light, which means it is very easy to get photo-realistic renderings like this:</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/31.jpg"><img class="alignnone size-medium wp-image-1025" title="BMW 1 Series Coupe" src="http://blog.mikepan.com/wp-content/uploads/31-640x360.jpg" alt="" width="640" height="360" /></a></p>
<p>However, unlike a real camera, a virtual camera in the 3D world doesn&#8217;t use a compound set of lenses and film to capture the image. It relies on a set of equations to do the work. For example, to change the zoom of our virtual camera is a simple process of changing some variables in the perspective calculation equation.</p>
<p>How does this all tie in to photography? Well for a real camera, if you place a small opening in front of a camera lens, it will block off some light entering the lens, and we call this opening the &#8220;the aperture&#8221;.</p>
<p>Bokeh, as you probably know, refers to the out-of-focus highlights in a photograph as a result of shallow depth-of-field composition. With me so far? Turns out, the shape of the aperture dictates the shape of the bokeh. A typical bokeh of a wide open lens looks like little round disks because the lens aperture is round:</p>
<p><img class="alignnone" title="Bokeh" src="http://farm6.static.flickr.com/5082/5304876012_466baa3b6a_z.jpg" alt="" width="640" height="426" /></p>
<p>A &#8220;stopped-down&#8221; lens might produce bokeh that looks like hexagons(because the aperture is made up of distinct blades).</p>
<p><a href="http://www.flickr.com/photos/joshhinds1911/4433690731/sizes/z/in/photostream/"><img class="alignnone" title="Bokeh Stopped-down" src="http://farm5.static.flickr.com/4068/4433690731_7470becf43_z.jpg" alt="" width="640" height="427" /></a></p>
<p>Here comes the coolest part, if you placed a custom shaped opening in front of the lens,</p>
<p><img class="alignnone" title="Bokeh Heart" src="http://www.diyphotography.net/files/images/bokeh_heart.jpg" alt="" width="320" height="308" /></p>
<p>the bokeh will take the shape of that opening.</p>
<p><img class="alignnone" title="Heart Bokeh" src="http://www.diyphotography.net/files/images/353392636_30c215ff3d.jpg" alt="" width="500" height="339" /></p>
<p>Back to computer graphics. I was curious to see if the Cycles is as robust as it is advertised. After all, a &#8216;physical-based&#8217; rendering engine should be able to simulate light interactions just as they behave in the real world. So when I set up a simple scene and placed a heart shaped opening in front of my virtual camera, I expected to see the out-of-focus area being rendered into little heart shapes.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/monkey.png"><img class="alignnone size-medium wp-image-1027" title="Cycles Heart Bokeh" src="http://blog.mikepan.com/wp-content/uploads/monkey-640x360.png" alt="" width="640" height="360" /></a></p>
<p>Neat eh?</p>
<p>What&#8217;s even more amazing is the bokeh shape is distorted near the frame edge, as if suffering from some kind of spherical abberation. Exactly how my 50mm F1.4 behaves when used wide-open.</p>
<p>This little experienment was nothing more than a test to see what can be accomplished with today&#8217;s cutting edge rendering technology, and bring together my two passions &#8211; computer graphics and photography.</p>
<p>This article was written by me, and first published at <a href="http://www.diyphotography.net/can-you-make-computerized-shaped-bokeh">http://www.diyphotography.net/can-you-make-computerized-shaped-bokeh</a></p>
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		<title>2D designer needed for Siggraph</title>
		<link>http://blog.mikepan.com/2d-designer-needed-for-siggraph/</link>
		<comments>http://blog.mikepan.com/2d-designer-needed-for-siggraph/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 07:33:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=1002</guid>
		<description><![CDATA[Your Mission, should you choose to accept it, is to create graphics for the Blender Foundation at Siggraph 2011. Blender is a 3D software that will be shown at the 2011 ACM Siggraph in Vancouver. We are looking for someone to &#8230; <a href="http://blog.mikepan.com/2d-designer-needed-for-siggraph/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Your Mission, should you choose to accept it, is to create graphics for the Blender Foundation at Siggraph 2011.</p>
<p><a href="http://www.blender.org/">Blender</a> is a 3D software that will be shown at the<a href="http://www.siggraph.org/s2011/"> 2011 ACM Siggraph</a> in Vancouver. We are looking for someone to come up with a few designs for printed tees and posters.</p>
<p><strong>Printed Tee: </strong>Will be printed in full color on both front and back. We are looking for something eye catching yet classy.</p>
<p><strong>Poster:</strong> Will be 12ft by 6ft or larger, and used as the backdrop for the Blender booth.  Could contain notable Blender artwork, Blender logo, sponsorship badge, etc. Last year we used 4 posters side-by-side (see image below), it would be better to have one cohesive poster for this year.</p>
<p>We are pretty open to all kind of ideas. Perhaps something that has a Vancouver color scheme, with clean lines and a digital look? (See blow) Also consider incorporate the <strong><span style="color: #ff6600;">Orange </span></strong>Blender color identity into it.</p>
<div id="attachment_1005" class="wp-caption aligncenter" style="width: 650px"><img class="size-medium wp-image-1005" src="http://blog.mikepan.com/wp-content/uploads/ar125703774456972-640x480.jpg" alt="" width="640" height="480" /><p class="wp-caption-text">Vancouver Watercolor</p></div>
<div id="attachment_1011" class="wp-caption aligncenter" style="width: 492px"><img class="size-full wp-image-1011" src="http://blog.mikepan.com/wp-content/uploads/file_441449.jpg" alt="" width="482" height="432" /><p class="wp-caption-text">Blender Posters - Last year</p></div>
<p style="text-align: center;">Email me at mike.c.pan@gmail.com if you are interested.</p>
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		<title>Summer</title>
		<link>http://blog.mikepan.com/summer/</link>
		<comments>http://blog.mikepan.com/summer/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 03:23:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[photography]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=991</guid>
		<description><![CDATA[June 21st was the summer solstice. Here are some pictures to go with it. Clicky for the 1500 pixey versions. Shot on a T2i with 100mm F2.0]]></description>
			<content:encoded><![CDATA[<p>June 21st was the summer solstice. Here are some pictures to go with it. Clicky for the 1500 pixey versions.</p>
<p><a href="http://www.flickr.com/photos/mikepan/5875147657/in/photostream"><img class="alignnone" src="http://farm6.static.flickr.com/5270/5875147657_10c507fbe9_z.jpg" alt="" width="640" height="427" /></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/5875146609/in/photostream"><img class="alignnone" src="http://farm6.static.flickr.com/5034/5875146609_6703f9e561_z.jpg" alt="" width="640" height="427" /></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/5875704750/in/photostream"><img class="alignnone" src="http://farm6.static.flickr.com/5035/5875704750_9711fd6607_z.jpg" alt="" width="640" height="427" /></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/5875145321/in/photostream"><img class="alignnone" src="http://farm4.static.flickr.com/3193/5875145321_2efa177a8f_z.jpg" alt="" width="640" height="427" /></a></p>
<p>Shot on a T2i with 100mm F2.0</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Image of the week</title>
		<link>http://blog.mikepan.com/image-of-the-week/</link>
		<comments>http://blog.mikepan.com/image-of-the-week/#comments</comments>
		<pubDate>Tue, 31 May 2011 01:13:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[fisheries]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=980</guid>
		<description><![CDATA[Two more screencap from the animation I am working on at work. The images above are screencaptures from an animation I am working on for my university. The video is 2 minutes long, with 5 scenes showing the Northwestern Hawaiian &#8230; <a href="http://blog.mikepan.com/image-of-the-week/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Two more screencap from the animation I am working on at work.<br />
<a href="http://blog.mikepan.com/wp-content/uploads/11.jpg"><img class="alignnone size-medium wp-image-981" title="Carribean Reef Shark" src="http://farm3.static.flickr.com/2472/5778981850_571f1ff740_z.jpg" alt="" /></a><br />
<a href="http://blog.mikepan.com/wp-content/uploads/21.jpg"><img class="alignnone size-medium wp-image-982" title="Shark, Tuna and reef fish" src="http://farm6.static.flickr.com/5070/5778981672_12709da026_z.jpg" alt="" /></a><br />
The images above are screencaptures from an animation I am working on for my university. The video is 2 minutes long, with 5 scenes showing the Northwestern Hawaiian Island and its beautifully pristine coral reefs.</p>
<p>Took about 1 month of preparation, 1 month of modelling and animation in Blender, and 1 month of lighting set up and compositing work to get to where we are today.</p>
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		<slash:comments>6</slash:comments>
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		<title>The most understated game engine</title>
		<link>http://blog.mikepan.com/the-most-understated-game-engine/</link>
		<comments>http://blog.mikepan.com/the-most-understated-game-engine/#comments</comments>
		<pubDate>Thu, 19 May 2011 05:22:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=966</guid>
		<description><![CDATA[Gamekit is fully compatible with Blender, runs on Windows, Mac, Linux, iOS and Android, and uses a completely non restrictive license so you are free to sale your game without worrying about copyright issues. Chances are, you&#8217;ve never heard of &#8230; <a href="http://blog.mikepan.com/the-most-understated-game-engine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://code.google.com/p/gamekit/">Gamekit</a> is fully compatible with Blender, runs on Windows, Mac, Linux, iOS and Android, and uses a completely non restrictive license so you are free to sale your game without worrying about copyright issues.</p>
<h1 style="text-align: left;"><span style="color: #c0c0c0;">Chances are, you&#8217;ve never heard of </span><a href="http://code.google.com/p/gamekit/"><span style="color: #c0c0c0;">Gamekit</span></a><span style="color: #c0c0c0;">.</span></h1>
<p>Despite a simple website, and a whole bunch of <a href="http://blenderartists.org/forum/showthread.php?155310-GameKit-new-Blender-game-engine-using-Ogre-Bullet-DirectX-OpenGL-Mac-Linux-iPhone/page32">confused users who want to try gamekit but don&#8217;t know how</a>, gamekit is pretty darn functional already. Within half an hour, you can make a simple 3D game that compiles and runs on an iPhone. It also supports shaders, physics, animation and lua scripting. If you a looking to replace the Blender game engine with something lighter, faster and more modern, take a look at this game engine.</p>
<p>Sure the documentation is a little sparse, but as more artists start using this engine, hopefully we&#8217;ll see more literature on the topic.</p>
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		<slash:comments>2</slash:comments>
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		<title>Marine Image of the week</title>
		<link>http://blog.mikepan.com/marine-image-of-the-week/</link>
		<comments>http://blog.mikepan.com/marine-image-of-the-week/#comments</comments>
		<pubDate>Tue, 10 May 2011 22:16:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[fisheries]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[ocean]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=958</guid>
		<description><![CDATA[Made in collaboration with Dalai Felinto for work. My best imitation of Zack Snyder&#8217;s work is apparently too dark for the final cut, and so it didn&#8217;t make it into the video. Created and rendered with Blender 2.5, 6 million &#8230; <a href="http://blog.mikepan.com/marine-image-of-the-week/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Made in collaboration with<a href="http://www.dalaifelinto.com/"> Dalai Felinto</a> for <a href="http://www.lenfestoceanfutures.org">work</a>.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/dark.jpg"><img class="alignnone size-medium wp-image-959" title="Dark Reef" src="http://blog.mikepan.com/wp-content/uploads/dark-640x400.jpg" alt="" width="640" height="400" /></a></p>
<p>My best imitation of Zack Snyder&#8217;s work is apparently too dark for the final cut, and so it didn&#8217;t make it into the video.</p>
<p>Created and rendered with Blender 2.5, 6 million faces, rendered in 2 minutes on an Octocore.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Showing off more Cycles eye candy</title>
		<link>http://blog.mikepan.com/showing-off-more-cycles-eye-candy/</link>
		<comments>http://blog.mikepan.com/showing-off-more-cycles-eye-candy/#comments</comments>
		<pubDate>Wed, 04 May 2011 07:02:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[gpu]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=953</guid>
		<description><![CDATA[Rendered with Cycles by me, the beautiful Audi R8 model is provided by Ethan Luo. The new Cycles rendering engine in Blender really made it easy to create hyper-realistic looking images with so little effort. This model was prepared for &#8230; <a href="http://blog.mikepan.com/showing-off-more-cycles-eye-candy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Rendered with Cycles by me, the beautiful Audi R8 model is provided by Ethan Luo.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/R8Cycle1.jpg"><img class="alignnone size-medium wp-image-954" title="Audi R8 Cycles Rendering" src="http://blog.mikepan.com/wp-content/uploads/R8Cycle1-640x400.jpg" alt="" width="640" height="400" /></a></p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/R8Cycle2.jpg"><img class="alignnone size-medium wp-image-955" title="Audi R8 rendering" src="http://blog.mikepan.com/wp-content/uploads/R8Cycle2-640x400.jpg" alt="" width="640" height="400" /></a></p>
<p>The new Cycles rendering engine in Blender really made it easy to create hyper-realistic looking images with so little effort. This model was prepared for Cycles rendering in less than an hour. The rendering took less than 5 minutes per frame on a GTX580 GPU.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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