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	<title>Comments for mike&#039;s digital anthology</title>
	<atom:link href="http://blog.mikepan.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com</link>
	<description>making visuals with technology</description>
	<lastBuildDate>Thu, 18 Mar 2010 15:59:12 +0000</lastBuildDate>
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		<title>Comment on iPhone Photography by Dalai</title>
		<link>http://blog.mikepan.com/iphone-photography/#comment-332</link>
		<dc:creator>Dalai</dc:creator>
		<pubDate>Thu, 18 Mar 2010 15:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=408#comment-332</guid>
		<description>And don&#039;t you forget Auto-Stitch ... it&#039;s simply amazing :)</description>
		<content:encoded><![CDATA[<p>And don&#8217;t you forget Auto-Stitch &#8230; it&#8217;s simply amazing :)</p>
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		<title>Comment on iPhone Photography by chimeric_idol</title>
		<link>http://blog.mikepan.com/iphone-photography/#comment-331</link>
		<dc:creator>chimeric_idol</dc:creator>
		<pubDate>Wed, 17 Mar 2010 11:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=408#comment-331</guid>
		<description>Great pictures and smart tips! Thanks :)</description>
		<content:encoded><![CDATA[<p>Great pictures and smart tips! Thanks :)</p>
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	<item>
		<title>Comment on The best Blender 2.5 learning resource by DRX</title>
		<link>http://blog.mikepan.com/the-best-blender-2-5-learning-resource/#comment-330</link>
		<dc:creator>DRX</dc:creator>
		<pubDate>Fri, 12 Mar 2010 16:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=372#comment-330</guid>
		<description>&lt;a href=&quot;#comment-298&quot; rel=&quot;nofollow&quot;&gt;@Guest&lt;/a&gt; 
CG Cookie has a professional series coming out for Blender 2.5. Likely in a few months. Its cheap, but not free.
Cheers</description>
		<content:encoded><![CDATA[<p><a href="#comment-298" rel="nofollow">@Guest</a><br />
CG Cookie has a professional series coming out for Blender 2.5. Likely in a few months. Its cheap, but not free.<br />
Cheers</p>
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		<title>Comment on Tip: How to sculpt with 4 million polygons on a laptop by eclectiel</title>
		<link>http://blog.mikepan.com/tip-how-to-sculpt-with-4-million-polygons-on-a-laptop/#comment-329</link>
		<dc:creator>eclectiel</dc:creator>
		<pubDate>Fri, 12 Mar 2010 08:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=361#comment-329</guid>
		<description>Another tip that helped increase sculpting speed a lot, at least in my case, is using orthogonal view instead of perspective.

It may also be useful to reduce the number of undo levels, to gain more memory.</description>
		<content:encoded><![CDATA[<p>Another tip that helped increase sculpting speed a lot, at least in my case, is using orthogonal view instead of perspective.</p>
<p>It may also be useful to reduce the number of undo levels, to gain more memory.</p>
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		<title>Comment on Tip: How to sculpt with 4 million polygons on a laptop by matty</title>
		<link>http://blog.mikepan.com/tip-how-to-sculpt-with-4-million-polygons-on-a-laptop/#comment-328</link>
		<dc:creator>matty</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=361#comment-328</guid>
		<description>hi i want to make huge objects like i see in movies with multiple many poly meshes will 64 bit quad core lots of ram and a good graphics card solve my problames</description>
		<content:encoded><![CDATA[<p>hi i want to make huge objects like i see in movies with multiple many poly meshes will 64 bit quad core lots of ram and a good graphics card solve my problames</p>
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		<title>Comment on BMW 335i Coupe: A Blender sports car by Sergio</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comment-327</link>
		<dc:creator>Sergio</dc:creator>
		<pubDate>Tue, 09 Mar 2010 22:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=323#comment-327</guid>
		<description>Hi man!!! just wanted to say it is a really great job. I am new in blender (and i didn&#039;t use any 3d program before) but i want to learn. I got to this page and i was amazed. Can i ask you something? but don´t laugh (i´m new). Did you model the car as one big piece and then edited the vertices? or you made by separate pannels and then join them? i will be happy if you can answer. Thanks. (Sorry for my bad english, it&#039;s not my official language)</description>
		<content:encoded><![CDATA[<p>Hi man!!! just wanted to say it is a really great job. I am new in blender (and i didn&#8217;t use any 3d program before) but i want to learn. I got to this page and i was amazed. Can i ask you something? but don´t laugh (i´m new). Did you model the car as one big piece and then edited the vertices? or you made by separate pannels and then join them? i will be happy if you can answer. Thanks. (Sorry for my bad english, it&#8217;s not my official language)</p>
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		<title>Comment on The Making of by Terra</title>
		<link>http://blog.mikepan.com/the-making-of/#comment-324</link>
		<dc:creator>Terra</dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=394#comment-324</guid>
		<description>Wow!!!!!!!!!!!!!!!!!!
Amazing...........
Thank you for sharing</description>
		<content:encoded><![CDATA[<p>Wow!!!!!!!!!!!!!!!!!!<br />
Amazing&#8230;&#8230;&#8230;..<br />
Thank you for sharing</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Making of by Claudio</title>
		<link>http://blog.mikepan.com/the-making-of/#comment-318</link>
		<dc:creator>Claudio</dc:creator>
		<pubDate>Thu, 25 Feb 2010 16:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=394#comment-318</guid>
		<description>Great work, Mike. Very inspiring!</description>
		<content:encoded><![CDATA[<p>Great work, Mike. Very inspiring!</p>
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	<item>
		<title>Comment on The Making of by Mike Pan</title>
		<link>http://blog.mikepan.com/the-making-of/#comment-317</link>
		<dc:creator>Mike Pan</dc:creator>
		<pubDate>Wed, 24 Feb 2010 16:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=394#comment-317</guid>
		<description>True, noise isn&#039;t stable when animating, but that&#039;s the effect I wanted(sparkles aren&#039;t suppose to be stable).  Although, most of the noise artifact you see is from not having enough blurry reflection sampling.</description>
		<content:encoded><![CDATA[<p>True, noise isn&#8217;t stable when animating, but that&#8217;s the effect I wanted(sparkles aren&#8217;t suppose to be stable).  Although, most of the noise artifact you see is from not having enough blurry reflection sampling.</p>
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		<title>Comment on The Making of by spacetug</title>
		<link>http://blog.mikepan.com/the-making-of/#comment-316</link>
		<dc:creator>spacetug</dc:creator>
		<pubDate>Wed, 24 Feb 2010 13:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mikepan.com/?p=394#comment-316</guid>
		<description>the &quot;small speckles&quot; texture in the car material, you should use a very small clouds texture, instead of noise.
noise isn&#039;t stable for animations, while clouds are. ;)</description>
		<content:encoded><![CDATA[<p>the &#8220;small speckles&#8221; texture in the car material, you should use a very small clouds texture, instead of noise.<br />
noise isn&#8217;t stable for animations, while clouds are. ;)</p>
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