Digital Anthology Blog

Apr 15

Day 23: Open Happiness.

Just playing with modifiers. I wasn’t even drinking Coke at the time.

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Day 23: Open Happiness.

Just playing with modifiers. I wasn’t even drinking Coke at the time.

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Day 22 of my Default Cube experiment. Only a cube, and plenty of modifiers.

Had to render on the CPU because GPU ran out of memory. Wishing Blender had micropolygon support. Render with a minimal of 8GB of free RAM.

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Day 22 of my Default Cube experiment. Only a cube, and plenty of modifiers.

Had to render on the CPU because GPU ran out of memory. Wishing Blender had micropolygon support. Render with a minimal of 8GB of free RAM.

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Apr 13

Day 21: “Battleworn”

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Day 21: “Battleworn”

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Apr 12

Day 20: Flight of the Phoenix

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Day 20: Flight of the Phoenix

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Apr 09

Gone Surfing

Day 19 of Default Cubism.

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Gone Surfing

Day 19 of Default Cubism.

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Apr 08

Mushroom Powerplant.

Day 18 of the solo cube exercise. Lots of modifiers. One-shader to rule them all.

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Mushroom Powerplant.

Day 18 of the solo cube exercise. Lots of modifiers. One-shader to rule them all.

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Apr 07

Day 17. Taking it easy today.

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Day 17. Taking it easy today.

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Apr 06

Day 16 of the Default Cubism Experienment. More about it here.

Cycles Rendered.

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Day 16 of the Default Cubism Experienment. More about it here.

Cycles Rendered.

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Apr 05

"Hammer time"

Day 15 of #DefaultCubism.  Started from a cube, fractured, rendered in Cycles.

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"Hammer time"

Day 15 of #DefaultCubism. Started from a cube, fractured, rendered in Cycles.

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Day 14: Something you don’t want to see under a microscope?

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Day 14: Something you don’t want to see under a microscope?

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Apr 03

Day 13: Flying with Superman.

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Day 13: Flying with Superman.

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Apr 02

Day 12. Golden-ray shell.

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Day 12. Golden-ray shell.

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Apr 01

Atmosphere was the difficult part. Having to stick to the one-cube-rule was even harder.

Day 11 of the #DefaultCubism Challenge.

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Atmosphere was the difficult part. Having to stick to the one-cube-rule was even harder.

Day 11 of the #DefaultCubism Challenge.

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Mar 31

Day 10 of the #DefaultCubism Challenge.  Not being able to modify the default cube means I had to get pretty creative with this image:

The spinning top is made from the default cube, first subsurfed, cast into a sphere, then modelled using a lattice.
The ground plane is actually a duplicate copy of the top, (using the array modifier), scaled up 1000 times.
Rendered in the ever amazing Cycles Renderer.
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Day 10 of the #DefaultCubism Challenge. Not being able to modify the default cube means I had to get pretty creative with this image:

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Mar 30

Day 9 of the #DefaultCubism Challenge. Ocean Modifier and Blender Internal Renderer.

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Day 9 of the #DefaultCubism Challenge. Ocean Modifier and Blender Internal Renderer.

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