Dalai Felinto had been working on teaching the old Blender Game Engine some new tricks.

With this patch, the Game Engine can use the native Blender ‘text’ object type in the game, this means you can reuse the same text object inside the Game Engine, without having to fiddle with custom bitmap textures. Further more, the text engine is now thoroughly Unicode aware, with the right font, you can make Blender talk in any language you want(as shown above).
Oh and in case you are wondering how get that Sony CrossMedia Bar effect in Blender, click here.
Awesome, been working on a custom font for my blender game but only partially managed to use it on the website thanks to CSS3, so hopefully I’ll get to try this when it lands it trunk and see some nice results with it =)
It’s committed ;) thanks for the incentive Mike
Sweet!
Thank you Dalai and Mike! :-)