Day 8 of the #DefaultCubism Challenge. Where I try to create an entire scene with just the default cube in Blender.
This one deserves a bit more explanation, as it’s not a typical Blender Internal/Cycles scene. It’s a parallax based terrain shader that uses a relief map to create an entirely 3D looking terrain out of a single flat surface. The effect is far cooler in motion. To see the shader, you’d have to start the Game Engine with the P key. (And have an Nvidia card)