In case you haven’t heard, Cycles is the new experimental rendering engine for Blender. It is a physically accurate ray-tracer that integrates seamlessly into the Blender viewport. As you edit the scene, it will continually update the rendering, progressively refining the image for as long as you allow it.

This almost interactive method of rendering already allows the artist to work much faster than before, since they no longer have to wait for the entire image to render to see the result. Even better, Cycles can take full advantage of Nvidia’s CUDA GPU acceleration. This means that lucky owners of top-of-the-line graphic cards can now enjoy a non-stop 16 hour work day. No more rendering-breaks!

All of the image in this post is rendered on a Geforce GTX 570 video card at 1920×1200. Rendering time never exceeded 5 minutes for each frame, which is phenomenal considering the quality.

The source Blender file of the car model is available for download here. You’ll need a Cycles-enabled build of Blender to render it.
Some one told me that this car will be shown at FMX Germany in the next few days. So check it out if you are near by.