It’s that time of the year…

Those BMW Angel Eyes

Continuing my work on this car, I’ve added the headlights today.  Apparently that’s what those rounded headlamps are called on a BMW – Angel Eyes.

And since a few of you asked about what lighting system I used, here is the setup I am using:

Sorry to disappoint.  Yes the car is lit with just a single Hemi light source.  (Take that David!)  The rest is done with Ambient Occlusion using an HDR image texture.

Another test render

I added a few details during my spare time yesterday.  Exterior modeling is now complete except for the rim, headlights, foglights and tail lights.

BMW 335i Blender Model

Car modeling excercise: first render

335i

The reason why it’s such a tight crop (and lit with low key light) is because the rest of car aren’t detailed yet. :D

Edit: first beauty render

First full body render