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As we enter day 4 of the A Cube a Day experiment, I thought I’d clarify the rules I’ve set up for myself, as well as anyone else that wants to participate.
Goal: To produce an image in Blender using only the Default Cube.
Not Allowed:
• Basically,...
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As we enter day 4 of the A Cube a Day experiment, I thought I’d clarify the rules I’ve set up for myself, as well as anyone else that wants to participate.

Goal: To produce an image in Blender using only the Default Cube.

Not Allowed:

  • Basically, any modelling of the cube is not allowed. This includes Sculpting and any editing of the base mesh. Keep those 8 vertices exactly where they are!
  • Curves, Surfaces, Metaball and Text when used as geometry.

Allowed:

  • Any number of Empty, Lattice, Light, Camera, Group, Material, Texture and Nodes. Modifier stack, particles and simulation are allowed and encouraged.
  • Weight painting is the exception to the ‘No editing of base mesh’ rule and is allowed. Go nuts with Vertex Groups if it helps.
  • Python coding is allowed.
  • Curves are allowed when they are not being used directly as geometry.
  • To encourage clever (ab)use of the library system, multiple Blend file is allowed. But each file needs to adhere to all the rules above.
  • Post-processing using Blender or other apps. As long as the post-processing does not introduce any significantly new visual element.

Most importantly, have fun and share your work!

    • #DefaultCubism
    • #Blender
  • 4 years ago
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  1. mihaivdev liked this
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  3. ultimatecrane reblogged this from mikepan and added:
    I decided to try this every once in a while. Its a good challenge
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Mike dabbles in Blender, Python, Game-making, book-writing, and photo-taking.
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