Posts Tagged ‘ blender ’
Wow, a project I actually finished! Since I started working on this car project, I’ve been getting a lot of positive feedback which really helped me move the project forward. It’s only fair that I return the favor and share a bit of what I learned here. (The full scene file including model, lighting, material [ READ MORE ]
Michael Fox’s series of Blender 2.5 walk through is definitely one of the most valuable video tutorials I’ve seen in a long time. He made a total of more than 10 hours of video, explaining each features of Blender 2.5 in awesome detail. Seriously, go check it out, you’ll learn so much in so little [ READ MORE ]
I had been lucky enough to be a part of a very cool project taking place at the Fisheries Centre at the University of British Columbia. In a nut shell, we are trying to create a 3D underwater visualization using the Blender Game Engine to display scientific data in a more pleasing way. Basically translating [ READ MORE ]
With these tips, you should able to drastically increase your polygon-count limitation while sculpting. 1. Get Blender 2.5 Alpha, also go for the 64bit version if you have 3GB or more of RAM. 2.5 is simply a lot faster and refined than Blender 2.49. The tools and interface is also much cleaner and more intuitive. Also, [ READ MORE ]