Posts Tagged ‘ blender ’
I added a few details during my spare time yesterday. Exterior modeling is now complete except for the rim, headlights, foglights and tail lights. [ READ MORE ]
The reason why it’s such a tight crop (and lit with low key light) is because the rest of car aren’t detailed yet. :D Edit: first beauty render [ READ MORE ]
Completed the rough outline for the shell. Still need some nip/tuck here and there… [ READ MORE ]
Inspired by the Jonathan’s video tutorial, I wanted to try my hands on car-modeling as well. Not a big fan of supercars, I ended up picking something relatively mainstream: a BMW 335i coupe. How am I doing so far? [ READ MORE ]