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<channel>
	<title>mike&#039;s digital anthology &#187; car</title>
	<atom:link href="http://blog.mikepan.com/tag/car/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com</link>
	<description>making visuals with technology</description>
	<lastBuildDate>Fri, 16 Dec 2011 23:20:53 +0000</lastBuildDate>
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		<item>
		<title>A new car</title>
		<link>http://blog.mikepan.com/a-new-car/</link>
		<comments>http://blog.mikepan.com/a-new-car/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 15:41:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[cycles]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=1053</guid>
		<description><![CDATA[This is why I love Blender.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mikepan/6519274345/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7018/6519274345_1112098336_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/6522065415/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7030/6522065415_6abdea1cd8_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/6522065543/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7030/6522065543_80b3a4ed14_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/6523040853/" title="BMW 1 Series M by mike pan, on Flickr"><img src="http://farm8.staticflickr.com/7014/6523040853_d8e46e3aed_z.jpg" width="640" height="360" alt="BMW 1 Series M"/></a></p>
<p>This is why I love Blender.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Some new Cycles rendering</title>
		<link>http://blog.mikepan.com/some-new-cycles-rendering/</link>
		<comments>http://blog.mikepan.com/some-new-cycles-rendering/#comments</comments>
		<pubDate>Mon, 02 May 2011 10:00:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[reawltime]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=942</guid>
		<description><![CDATA[In case you haven&#8217;t heard, Cycles is the new experimental rendering engine for Blender. It is a physically accurate ray-tracer that integrates seamlessly into the Blender viewport.  As you edit the scene, it will continually update the rendering, progressively refining the image for as &#8230; <a href="http://blog.mikepan.com/some-new-cycles-rendering/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In case you haven&#8217;t heard, <a href="http://code.blender.org/index.php/2011/04/modernizing-shading-and-rendering/">Cycles </a>is the new experimental rendering engine for Blender. It is a physically accurate ray-tracer that integrates seamlessly into the Blender viewport.  As you edit the scene, it will continually update the rendering, progressively refining the image for as long as you allow it.</p>
<p><img class="alignnone size-medium wp-image-947" title="BMW 3 using Cycles renderer" src="http://blog.mikepan.com/wp-content/uploads/4-640x400.jpg" alt="" width="640" height="400" /></p>
<p>This almost interactive method of rendering already allows the artist to work much faster than before, since they no longer have to wait for the entire image to render to see the result.  Even better, Cycles can take full advantage of Nvidia&#8217;s CUDA GPU acceleration.  This means that lucky owners of top-of-the-line graphic cards can now enjoy a non-stop 16 hour work day.  No more rendering-breaks!</p>
<p><img class="alignnone size-medium wp-image-948" title="BMW 3 using Cycles renderer" src="http://blog.mikepan.com/wp-content/uploads/5-640x400.jpg" alt="" width="640" height="400" /></p>
<p>All of the image in this post is rendered on a Geforce GTX 570 video card at 1920&#215;1200.  Rendering time never exceeded 5 minutes for each frame, which is phenomenal considering the quality.</p>
<p><img class="alignnone size-medium wp-image-949" title="BMW 3 using Cycles renderer" src="http://blog.mikepan.com/wp-content/uploads/8-640x400.jpg" alt="" width="640" height="400" /></p>
<p>The source Blender file of the car model is available for <a href="http://goo.gl/6kf9f">download here</a>. You&#8217;ll need a Cycles-enabled build of Blender to render it.</p>
<p><a href="https://twitter.com/#!/tonroosendaal/status/64311321864314880">Some one</a> told me that this car will be shown at FMX Germany in the next few days. So check it out if you are near by.</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>The high-key, minimalist and glossy menu</title>
		<link>http://blog.mikepan.com/the-high-key-minimalist-and-glossy-menu/</link>
		<comments>http://blog.mikepan.com/the-high-key-minimalist-and-glossy-menu/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 03:34:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=863</guid>
		<description><![CDATA[Here is a screenshot of the main menu for that racing game I am working on.  Inspired by the Forza interface, I am here to out-Apple Apple in the white, wet-floor department.  The ultra-thin font helps too.]]></description>
			<content:encoded><![CDATA[<p>Here is a screenshot of the main menu for that racing game I am working on.  Inspired by the Forza interface, I am here to out-Apple Apple in the white, wet-floor department.  The ultra-thin font helps too.</p>
<p><a href="http://www.flickr.com/photos/mikepan/5612558644/sizes/l/in/photostream/"><img class="aligncenter" title="Blender Racing Game" src="http://farm6.static.flickr.com/5307/5612558644_206a63c36f_z.jpg" alt="" width="640" height="400" /></a></p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>A new racing game</title>
		<link>http://blog.mikepan.com/a-new-racing-game/</link>
		<comments>http://blog.mikepan.com/a-new-racing-game/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 08:12:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=855</guid>
		<description><![CDATA[I&#8217;ve been wanting to make a racing game in Blender for more than a year, but was lacking the skill and the motivation at the time.  Now, after spending my past year working with Blender on various realtime projects, here &#8230; <a href="http://blog.mikepan.com/a-new-racing-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/mikepan/5600882403/sizes/l/in/photostream/"><img class="aligncenter" title="Blender Racing Game" src="http://farm6.static.flickr.com/5270/5600882403_1e800844ef_z.jpg" alt="" width="640" height="400" /></a></p>
<p>I&#8217;ve been wanting to make a racing game in Blender for more than a year, but was lacking the skill and the motivation at the time.  Now, after spending my past year working with Blender on various realtime projects, here is my first serious attempt at making a game that is more than just a &#8216;tech-demo&#8217;:</p>
<p><a href="http://www.flickr.com/photos/mikepan/5605374426/sizes/l/in/photostream/"><img class="aligncenter" title="Blender Racing Game" src="http://farm6.static.flickr.com/5184/5605374426_86487cf008_z.jpg" alt="" width="640" height="400" /></a></p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/mikepan/5604791107/sizes/l/in/photostream/"><img class="aligncenter" title="Blender Racing Game" src="http://farm5.static.flickr.com/4110/5604791107_0df667e662_z.jpg" alt="" width="640" height="400" /></a></p>
<p><a href="http://www.flickr.com/photos/mikepan/5605374662/sizes/l/in/photostream/"><img class="aligncenter" title="Blender Racing Game" src="http://farm6.static.flickr.com/5070/5605374662_061c40eb41_z.jpg" alt="" width="640" height="400" /></a></p>
<p>This is very very work-in-progress.  So suggestions and comments are very much needed at this stage.</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>The Making of a Blender car</title>
		<link>http://blog.mikepan.com/the-making-of/</link>
		<comments>http://blog.mikepan.com/the-making-of/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 07:57:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=394</guid>
		<description><![CDATA[Wow, a project I actually finished! Since I started working on this car project, I&#8217;ve been getting a lot of positive feedback which really helped me move the project forward. It&#8217;s only fair that I return the favor and share &#8230; <a href="http://blog.mikepan.com/the-making-of/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Wow, a project I actually finished!</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/-Yp7II3XjW0&#038;hl=en_US&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-Yp7II3XjW0&#038;hl=en_US&#038;fs=1&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Since I started working on this car project, I&#8217;ve been getting a lot of positive feedback which really helped me move the project forward. It&#8217;s only fair that I return the favor and share a bit of what I learned here.  (The full scene file including model, lighting, material and texture is available at my <a href="http://mikepan.com/files.php">site</a>)</p>
<p>The entire scene is rendered with the internal renderer in Blender 2.5.  As an artist, I want precise control over each elements of the scene, and the internal renderer allows me to iterate through test renders extremely rapidly to get the look I wanted.  A photon-tracer like LuxRender would be too slow for me, with little extra return in image quality in my opinion.</p>
<p>Supposedly, like eyes to a human, car headlights defines the character of a car.  There is really no shortcut to making a sparkly looking headlight, I just modeled everything as geometry and applied a lot of reflection/refraction to the material.  As long as the geometry is there, all the cool effects happen automatically once you hit render.  i also placed a lamp at where the light should be, to throw in a bit of extra lumen.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Untitled-11.jpg"><img class="alignnone size-medium wp-image-398" title="Untitled-1" src="http://blog.mikepan.com/wp-content/uploads/Untitled-11-500x312.jpg" alt="" width="500" height="312" /></a><br />
A lot of that &#8216;cinematic&#8217; look is due to post-production color correction.  Here you can see my postprocessing nodes setup.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Untitled-21.jpg"><img class="alignnone size-medium wp-image-399" title="Blender compositing" src="http://blog.mikepan.com/wp-content/uploads/Untitled-21-500x283.jpg" alt="" width="500" height="283" /></a></p>
<p>For the animation, I rendered out the entire video at 1280&#215;720, as PNGs.  Because PNG is only 24bit, extra dynamic range is lost, which made all the post-processing and cross-fading look half-assed.  Next time I&#8217;ll definitely render to floating-point EXR formats, which should help when I start applying more aggressive processings.  I also realized that a single computer is NEVER fast enough;  The 40 second clip would have taken 83 days to render on a single core, but with the help of 24 cores spanning across 4 PCs, I managed to push out the video in less than 4 days.  <a href="https://www.dropbox.com/">Dropbox </a>made file synchronization embarrassingly simple.</p>
<p>A lot of the technical issues with the video (bad driving dynamics; black pixels; flickering) only cropped up last minute in the final rendering, at which point I am just too annoyed to re-render it.  So hopefully I&#8217;ll fix these distractions later and release a better version soon.</p>
<p>That&#8217;s it for now.  Hope you like what I have so far.</p>
]]></content:encoded>
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		<slash:comments>32</slash:comments>
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		<item>
		<title>Blender car source file</title>
		<link>http://blog.mikepan.com/blender-car-source-file/</link>
		<comments>http://blog.mikepan.com/blender-car-source-file/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 04:32:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=346</guid>
		<description><![CDATA[What a learning experience!  I know the car is far from complete, it&#8217;s still missing a lot of the trimmings and details, but the model should be good enough for a quick animation. So without further ado, here is the &#8230; <a href="http://blog.mikepan.com/blender-car-source-file/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>What a learning experience!  I know the car is far from complete, it&#8217;s still missing a lot of the trimmings and details, but the model should be good enough for a quick animation.</p>
<p>So without further ado, here is the <a href="http://mikepan.com/files/BMW3v2.blend">packed Blender file of the BMW.</a> Open with Blender 2.5 Alpha 2 or later.</p>
<p><a title="335i by mike pan, on Flickr" href="http://www.flickr.com/photos/mikepan/4275906668/"><img src="http://farm3.static.flickr.com/2720/4275906668_8b11a1b0d2.jpg" alt="335i" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>BMW 335i Coupe: A Blender sports car</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/</link>
		<comments>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 02:32:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=323</guid>
		<description><![CDATA[It&#8217;s finally finished!  I cleaned up model quite a bit and is starting the animation process.  Meanwhile, here is the latest renderings. The car is modeled and rendered entirely in Blender 2.5.  Render time is around 20 minutes at 3200&#215;2400. &#8230; <a href="http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s finally finished!  I cleaned up model quite a bit and is starting the animation process.  Meanwhile, here is the latest renderings.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/2.jpg"><img class="alignnone size-medium wp-image-324" title="BMW 335i coupe" src="http://blog.mikepan.com/wp-content/uploads/2-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>The car is modeled and rendered entirely in Blender 2.5.  Render time is around 20 minutes at 3200&#215;2400.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/1-2.jpg"><img class="alignnone size-medium wp-image-325" title="BMW 335i coupe" src="http://blog.mikepan.com/wp-content/uploads/1-2-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>A few of you asked me how I setup the material/lighting/rendering options.  Without releasing the Blender file (yet), here is a screenshot that might help:</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Capture.png"><img class="alignnone size-medium wp-image-307" title="Capture" src="http://blog.mikepan.com/wp-content/uploads/Capture-500x381.png" alt="" width="500" height="381" /></a></p>
<p>From left to right, you can see the world settings, world texture settings, car body material, and finally car body texture.</p>
<p>PS: Happy New Year!</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Animating the beast</title>
		<link>http://blog.mikepan.com/animating-the-beast/</link>
		<comments>http://blog.mikepan.com/animating-the-beast/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 22:53:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=309</guid>
		<description><![CDATA[When I started working on a car model, I had no intention of animating it.  But after seeing Blender 2.5 being able to crank out gorgeous frames after frames at insanely high speed, it would be a waste not to &#8230; <a href="http://blog.mikepan.com/animating-the-beast/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When I started working on a car model, I had no intention of animating it.  But after seeing Blender 2.5 being able to crank out gorgeous frames after frames at insanely high speed, it would be a waste not to at least attempt to make an animation out of the model.  Besides, this car model is probably not detailed enough for high resolution still images anyways.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/0100.jpg"><img class="alignnone size-medium wp-image-310" title="Animation frame capture" src="http://blog.mikepan.com/wp-content/uploads/0100-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Render Stats for the above screen capture:</p>
<p>~1.6million Faces<br />
~10MB of texture<br />
~3 light sources + 1 HDR EnvMap<br />
~Ray traced reflection, refraction, and Approximate Ambient Occlusion<br />
~500MB RAM use<br />
~Intel Quad @ 3.0Ghz<br />
720p resolution at 1 minute a frame. (5 minute a frame when 5x motion blur is enabled)</p>
<p>Edit:</p>
<p>No crazy DoF effect on this one&#8230;  I also found out that approximate ambient occlusion causes some artifact on the car body, mainly in how it treats subtle curved panels.  So I am going back to real AO.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/20hours.jpg"><img class="alignnone size-medium wp-image-320" title="BMW 335i Coupe Render" src="http://blog.mikepan.com/wp-content/uploads/20hours-500x281.jpg" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Those BMW Angel Eyes</title>
		<link>http://blog.mikepan.com/those-bmw-angel-eyes/</link>
		<comments>http://blog.mikepan.com/those-bmw-angel-eyes/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 07:57:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=296</guid>
		<description><![CDATA[Continuing my work on this car, I&#8217;ve added the headlights today.  Apparently that&#8217;s what those rounded headlamps are called on a BMW &#8211; Angel Eyes. And since a few of you asked about what lighting system I used, here is &#8230; <a href="http://blog.mikepan.com/those-bmw-angel-eyes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Continuing my work on this car, I&#8217;ve added the headlights today.  Apparently that&#8217;s what those rounded headlamps are called on a BMW &#8211; Angel Eyes.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/3.jpg"><img class="alignnone size-medium wp-image-297" title="BMW 335i Headlights" src="http://blog.mikepan.com/wp-content/uploads/3-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>And since a few of you asked about what lighting system I used, here is the setup I am using:</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/setup.png"><img class="alignnone size-medium wp-image-298" title="Lighting setup" src="http://blog.mikepan.com/wp-content/uploads/setup-500x312.png" alt="" width="500" height="312" /></a></p>
<p>Sorry to disappoint.  Yes the car is lit with just a single Hemi light source.  (<a href="http://strobist.blogspot.com/2009/05/what-it-takes-to-light-car.html">Take that David!</a>)  The rest is done with Ambient Occlusion using an HDR image texture.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Another test render</title>
		<link>http://blog.mikepan.com/another-test-render/</link>
		<comments>http://blog.mikepan.com/another-test-render/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 20:23:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=293</guid>
		<description><![CDATA[I added a few details during my spare time yesterday.  Exterior modeling is now complete except for the rim, headlights, foglights and tail lights.]]></description>
			<content:encoded><![CDATA[<p>I added a few details during my spare time yesterday.  Exterior modeling is now complete except for the rim, headlights, foglights and tail lights.</p>
<p><a title="BMW 335i Blender Model by mike pan, on Flickr" href="http://www.flickr.com/photos/mikepan/4198306104/"><img src="http://farm3.static.flickr.com/2661/4198306104_f7c1ba76e7.jpg" alt="BMW 335i Blender Model" width="500" height="334" /></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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