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	<title>mike&#039;s digital anthology &#187; car</title>
	<atom:link href="http://blog.mikepan.com/tag/car/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com</link>
	<description>making visuals with technology</description>
	<lastBuildDate>Fri, 06 Aug 2010 17:19:41 +0000</lastBuildDate>
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		<title>The Making of a Blender car</title>
		<link>http://blog.mikepan.com/the-making-of/</link>
		<comments>http://blog.mikepan.com/the-making-of/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 07:57:22 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=394</guid>
		<description><![CDATA[Wow, a project I actually finished! Since I started working on this car project, I&#8217;ve been getting a lot of positive feedback which really helped me move the project forward. It&#8217;s only fair that I return the favor and share a bit of what I learned here. (The full scene file including model, lighting, material [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, a project I actually finished!</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/-Yp7II3XjW0&#038;hl=en_US&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-Yp7II3XjW0&#038;hl=en_US&#038;fs=1&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Since I started working on this car project, I&#8217;ve been getting a lot of positive feedback which really helped me move the project forward. It&#8217;s only fair that I return the favor and share a bit of what I learned here.  (The full scene file including model, lighting, material and texture is available at my <a href="http://mikepan.com/files.php">site</a>)</p>
<p>The entire scene is rendered with the internal renderer in Blender 2.5.  As an artist, I want precise control over each elements of the scene, and the internal renderer allows me to iterate through test renders extremely rapidly to get the look I wanted.  A photon-tracer like LuxRender would be too slow for me, with little extra return in image quality in my opinion.</p>
<p>Supposedly, like eyes to a human, car headlights defines the character of a car.  There is really no shortcut to making a sparkly looking headlight, I just modeled everything as geometry and applied a lot of reflection/refraction to the material.  As long as the geometry is there, all the cool effects happen automatically once you hit render.  i also placed a lamp at where the light should be, to throw in a bit of extra lumen.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Untitled-11.jpg"><img class="alignnone size-medium wp-image-398" title="Untitled-1" src="http://blog.mikepan.com/wp-content/uploads/Untitled-11-500x312.jpg" alt="" width="500" height="312" /></a><br />
A lot of that &#8216;cinematic&#8217; look is due to post-production color correction.  Here you can see my postprocessing nodes setup.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Untitled-21.jpg"><img class="alignnone size-medium wp-image-399" title="Blender compositing" src="http://blog.mikepan.com/wp-content/uploads/Untitled-21-500x283.jpg" alt="" width="500" height="283" /></a></p>
<p>For the animation, I rendered out the entire video at 1280&#215;720, as PNGs.  Because PNG is only 24bit, extra dynamic range is lost, which made all the post-processing and cross-fading look half-assed.  Next time I&#8217;ll definitely render to floating-point EXR formats, which should help when I start applying more aggressive processings.  I also realized that a single computer is NEVER fast enough;  The 40 second clip would have taken 83 days to render on a single core, but with the help of 24 cores spanning across 4 PCs, I managed to push out the video in less than 4 days.  <a href="https://www.dropbox.com/">Dropbox </a>made file synchronization embarrassingly simple.</p>
<p>A lot of the technical issues with the video (bad driving dynamics; black pixels; flickering) only cropped up last minute in the final rendering, at which point I am just too annoyed to re-render it.  So hopefully I&#8217;ll fix these distractions later and release a better version soon.</p>
<p>That&#8217;s it for now.  Hope you like what I have so far.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mikepan.com/the-making-of/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Blender car source file</title>
		<link>http://blog.mikepan.com/blender-car-source-file/</link>
		<comments>http://blog.mikepan.com/blender-car-source-file/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 04:32:05 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=346</guid>
		<description><![CDATA[What a learning experience!  I know the car is far from complete, it&#8217;s still missing a lot of the trimmings and details, but the model should be good enough for a quick animation. So without further ado, here is the packed Blender file of the BMW. Open with Blender 2.5 Alpha 2 or later.]]></description>
			<content:encoded><![CDATA[<p>What a learning experience!  I know the car is far from complete, it&#8217;s still missing a lot of the trimmings and details, but the model should be good enough for a quick animation.</p>
<p>So without further ado, here is the <a href="http://mikepan.com/files/BMW3v2.blend">packed Blender file of the BMW.</a> Open with Blender 2.5 Alpha 2 or later.</p>
<p><a title="335i by mike pan, on Flickr" href="http://www.flickr.com/photos/mikepan/4275906668/"><img src="http://farm3.static.flickr.com/2720/4275906668_8b11a1b0d2.jpg" alt="335i" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>BMW 335i Coupe: A Blender sports car</title>
		<link>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/</link>
		<comments>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 02:32:03 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=323</guid>
		<description><![CDATA[It&#8217;s finally finished!  I cleaned up model quite a bit and is starting the animation process.  Meanwhile, here is the latest renderings. The car is modeled and rendered entirely in Blender 2.5.  Render time is around 20 minutes at 3200&#215;2400. A few of you asked me how I setup the material/lighting/rendering options.  Without releasing the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s finally finished!  I cleaned up model quite a bit and is starting the animation process.  Meanwhile, here is the latest renderings.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/2.jpg"><img class="alignnone size-medium wp-image-324" title="BMW 335i coupe" src="http://blog.mikepan.com/wp-content/uploads/2-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>The car is modeled and rendered entirely in Blender 2.5.  Render time is around 20 minutes at 3200&#215;2400.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/1-2.jpg"><img class="alignnone size-medium wp-image-325" title="BMW 335i coupe" src="http://blog.mikepan.com/wp-content/uploads/1-2-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>A few of you asked me how I setup the material/lighting/rendering options.  Without releasing the Blender file (yet), here is a screenshot that might help:</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Capture.png"><img class="alignnone size-medium wp-image-307" title="Capture" src="http://blog.mikepan.com/wp-content/uploads/Capture-500x381.png" alt="" width="500" height="381" /></a></p>
<p>From left to right, you can see the world settings, world texture settings, car body material, and finally car body texture.</p>
<p>PS: Happy New Year!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mikepan.com/bmw-335i-coupe-a-blender-sports-car/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Animating the beast</title>
		<link>http://blog.mikepan.com/animating-the-beast/</link>
		<comments>http://blog.mikepan.com/animating-the-beast/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 22:53:05 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=309</guid>
		<description><![CDATA[When I started working on a car model, I had no intention of animating it.  But after seeing Blender 2.5 being able to crank out gorgeous frames after frames at insanely high speed, it would be a waste not to at least attempt to make an animation out of the model.  Besides, this car model [...]]]></description>
			<content:encoded><![CDATA[<p>When I started working on a car model, I had no intention of animating it.  But after seeing Blender 2.5 being able to crank out gorgeous frames after frames at insanely high speed, it would be a waste not to at least attempt to make an animation out of the model.  Besides, this car model is probably not detailed enough for high resolution still images anyways.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/0100.jpg"><img class="alignnone size-medium wp-image-310" title="Animation frame capture" src="http://blog.mikepan.com/wp-content/uploads/0100-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>Render Stats for the above screen capture:</p>
<p>~1.6million Faces<br />
~10MB of texture<br />
~3 light sources + 1 HDR EnvMap<br />
~Ray traced reflection, refraction, and Approximate Ambient Occlusion<br />
~500MB RAM use<br />
~Intel Quad @ 3.0Ghz<br />
720p resolution at 1 minute a frame. (5 minute a frame when 5x motion blur is enabled)</p>
<p>Edit:</p>
<p>No crazy DoF effect on this one&#8230;  I also found out that approximate ambient occlusion causes some artifact on the car body, mainly in how it treats subtle curved panels.  So I am going back to real AO.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/20hours.jpg"><img class="alignnone size-medium wp-image-320" title="BMW 335i Coupe Render" src="http://blog.mikepan.com/wp-content/uploads/20hours-500x281.jpg" alt="" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Those BMW Angel Eyes</title>
		<link>http://blog.mikepan.com/those-bmw-angel-eyes/</link>
		<comments>http://blog.mikepan.com/those-bmw-angel-eyes/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 07:57:25 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=296</guid>
		<description><![CDATA[Continuing my work on this car, I&#8217;ve added the headlights today.  Apparently that&#8217;s what those rounded headlamps are called on a BMW &#8211; Angel Eyes. And since a few of you asked about what lighting system I used, here is the setup I am using: Sorry to disappoint.  Yes the car is lit with just [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing my work on this car, I&#8217;ve added the headlights today.  Apparently that&#8217;s what those rounded headlamps are called on a BMW &#8211; Angel Eyes.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/3.jpg"><img class="alignnone size-medium wp-image-297" title="BMW 335i Headlights" src="http://blog.mikepan.com/wp-content/uploads/3-500x281.jpg" alt="" width="500" height="281" /></a></p>
<p>And since a few of you asked about what lighting system I used, here is the setup I am using:</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/setup.png"><img class="alignnone size-medium wp-image-298" title="Lighting setup" src="http://blog.mikepan.com/wp-content/uploads/setup-500x312.png" alt="" width="500" height="312" /></a></p>
<p>Sorry to disappoint.  Yes the car is lit with just a single Hemi light source.  (<a href="http://strobist.blogspot.com/2009/05/what-it-takes-to-light-car.html">Take that David!</a>)  The rest is done with Ambient Occlusion using an HDR image texture.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mikepan.com/those-bmw-angel-eyes/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Another test render</title>
		<link>http://blog.mikepan.com/another-test-render/</link>
		<comments>http://blog.mikepan.com/another-test-render/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 20:23:06 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=293</guid>
		<description><![CDATA[I added a few details during my spare time yesterday.  Exterior modeling is now complete except for the rim, headlights, foglights and tail lights.]]></description>
			<content:encoded><![CDATA[<p>I added a few details during my spare time yesterday.  Exterior modeling is now complete except for the rim, headlights, foglights and tail lights.</p>
<p><a title="BMW 335i Blender Model by mike pan, on Flickr" href="http://www.flickr.com/photos/mikepan/4198306104/"><img src="http://farm3.static.flickr.com/2661/4198306104_f7c1ba76e7.jpg" alt="BMW 335i Blender Model" width="500" height="334" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.mikepan.com/another-test-render/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Car modeling excercise: first render</title>
		<link>http://blog.mikepan.com/car-modeling-excercise-first-render/</link>
		<comments>http://blog.mikepan.com/car-modeling-excercise-first-render/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 08:43:14 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=284</guid>
		<description><![CDATA[The reason why it&#8217;s such a tight crop (and lit with low key light) is because the rest of car aren&#8217;t detailed yet. :D Edit: first beauty render]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.mikepan.com/wp-content/uploads/1.jpg"><img class="alignnone size-medium wp-image-285" title="335i" src="http://blog.mikepan.com/wp-content/uploads/1-500x375.jpg" alt="335i" width="500" height="375" /></a></p>
<p>The reason why it&#8217;s such a tight crop (and lit with low key light) is because the rest of car aren&#8217;t detailed yet. :D</p>
<p>Edit: first beauty render</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/9hour.jpg"><img class="alignnone size-medium wp-image-290" title="First full body render" src="http://blog.mikepan.com/wp-content/uploads/9hour-500x281.jpg" alt="First full body render" width="500" height="281" /></a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Quick Update on the BMW-3</title>
		<link>http://blog.mikepan.com/quick-update-on-the-bmw-3/</link>
		<comments>http://blog.mikepan.com/quick-update-on-the-bmw-3/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 06:52:39 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=274</guid>
		<description><![CDATA[Completed the rough outline for the shell.  Still need some nip/tuck here and there&#8230;]]></description>
			<content:encoded><![CDATA[<p>Completed the rough outline for the shell.  Still need some nip/tuck here and there&#8230;<a href="http://blog.mikepan.com/wp-content/uploads/335I-SHELL.png"><img class="alignnone size-medium wp-image-280" title="335I-SHELL" src="http://blog.mikepan.com/wp-content/uploads/335I-SHELL-500x312.png" alt="335I-SHELL" width="500" height="312" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Modeling a BMW</title>
		<link>http://blog.mikepan.com/modeling-a-bmw/</link>
		<comments>http://blog.mikepan.com/modeling-a-bmw/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 19:27:56 +0000</pubDate>
		<dc:creator>mike pan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[car]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=265</guid>
		<description><![CDATA[Inspired by the Jonathan&#8216;s video tutorial, I wanted to try my hands on car-modeling as well.  Not a big fan of supercars, I ended up picking something relatively mainstream: a BMW 335i coupe.  How am I doing so far?]]></description>
			<content:encoded><![CDATA[<p>Inspired by the <a href="http://www.blendercookie.com/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Jonathan</a>&#8216;s video tutorial, I wanted to try my hands on car-modeling as well.  Not a big fan of supercars, I ended up picking something relatively mainstream: a BMW 335i coupe.  How am I doing so far?</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/335i2.png"><img class="alignnone size-medium wp-image-270" title="BMW 335i Coupe (E92)" src="http://blog.mikepan.com/wp-content/uploads/335i2-499x318.png" alt="BMW 335i Coupe (E92)" width="499" height="318" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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