Archives for posts with tag: car

Continuing my work on this car, I’ve added the headlights today.  Apparently that’s what those rounded headlamps are called on a BMW – Angel Eyes.

And since a few of you asked about what lighting system I used, here is the setup I am using:

Sorry to disappoint.  Yes the car is lit with just a single Hemi light source.  (Take that David!)  The rest is done with Ambient Occlusion using an HDR image texture.

I added a few details during my spare time yesterday.  Exterior modeling is now complete except for the rim, headlights, foglights and tail lights.

BMW 335i Blender Model

335i

The reason why it’s such a tight crop (and lit with low key light) is because the rest of car aren’t detailed yet. :D

Edit: first beauty render

First full body render

Completed the rough outline for the shell.  Still need some nip/tuck here and there…335I-SHELL