Posts Tagged ‘ technical ’
I recently got an iPhone 3GS, the camera that’s built into the phone is a pretty big disappointment for someone who shoots dSLR for the past year. 3MP, super-noisy at even ISO 400, no manual control… it’s a mess. Now, big lenses and big cameras are super cool, and they take amazing pictures. But this [ READ MORE ]
I was window-shopping for laptops today and discovered the amazing Asus UL30 series. It’s truly an amazing piece of engineering: it’s thin, it’s light, it’s fast, has an insane battery life, and pretty cheap. Let me break down the specs for you non-geeks: Core 2 Duo SU7300 Processor: It has a 1.3Ghz (up to 1.7Ghz with TurboBoost [ READ MORE ]
With these tips, you should able to drastically increase your polygon-count limitation while sculpting. 1. Get Blender 2.5 Alpha, also go for the 64bit version if you have 3GB or more of RAM. 2.5 is simply a lot faster and refined than Blender 2.49. The tools and interface is also much cleaner and more intuitive. Also, [ READ MORE ]
A few of you asked about how I got those statistics for my previous post about Blender SVN. For the inquiring minds, I got the SVN log with the following command svn log -r 25000:0 --xml https://svn.blender.org/svnroot/bf-blender/branches >> log.xml svn log -r 25000:0 --xml https://svn.blender.org/svnroot/bf-blender/trunk >> log.xml These two SVN operation fetches the SVN logs for both the branches [ READ MORE ]