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<channel>
	<title>mike&#039;s digital anthology &#187; work</title>
	<atom:link href="http://blog.mikepan.com/tag/work/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com</link>
	<description>making visuals with technology</description>
	<lastBuildDate>Fri, 16 Dec 2011 23:20:53 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Image of the week</title>
		<link>http://blog.mikepan.com/image-of-the-week/</link>
		<comments>http://blog.mikepan.com/image-of-the-week/#comments</comments>
		<pubDate>Tue, 31 May 2011 01:13:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[fisheries]]></category>
		<category><![CDATA[ocean]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=980</guid>
		<description><![CDATA[Two more screencap from the animation I am working on at work. The images above are screencaptures from an animation I am working on for my university. The video is 2 minutes long, with 5 scenes showing the Northwestern Hawaiian &#8230; <a href="http://blog.mikepan.com/image-of-the-week/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Two more screencap from the animation I am working on at work.<br />
<a href="http://blog.mikepan.com/wp-content/uploads/11.jpg"><img class="alignnone size-medium wp-image-981" title="Carribean Reef Shark" src="http://farm3.static.flickr.com/2472/5778981850_571f1ff740_z.jpg" alt="" /></a><br />
<a href="http://blog.mikepan.com/wp-content/uploads/21.jpg"><img class="alignnone size-medium wp-image-982" title="Shark, Tuna and reef fish" src="http://farm6.static.flickr.com/5070/5778981672_12709da026_z.jpg" alt="" /></a><br />
The images above are screencaptures from an animation I am working on for my university. The video is 2 minutes long, with 5 scenes showing the Northwestern Hawaiian Island and its beautifully pristine coral reefs.</p>
<p>Took about 1 month of preparation, 1 month of modelling and animation in Blender, and 1 month of lighting set up and compositing work to get to where we are today.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The Links Collection</title>
		<link>http://blog.mikepan.com/links-collection/</link>
		<comments>http://blog.mikepan.com/links-collection/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 20:33:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=694</guid>
		<description><![CDATA[Been busy, so here is a few links of things going on around me Talk: Me and Dalai Felinto at the 2010 Blender Conference in Amsterdam talking about Cosmic Sensation Project [Youtube] [Preceedings] Talk: Me and Monica Zoppe at the &#8230; <a href="http://blog.mikepan.com/links-collection/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Been busy, so here is a few links of things going on around me</p>
<p>Talk: Me and Dalai Felinto at the 2010 Blender Conference in Amsterdam talking about Cosmic Sensation Project [<a href="http://www.youtube.com/watch?v=7sQbJUOfedY">Youtube</a>] [<a href="http://www.blender.org/community/blender-conference/speakers/">Preceedings</a>]</p>
<div>
<p>Talk: Me and Monica Zoppe at the 2010 Blender Conference in Amsterdam talking about BioBlender [<a href="http://www.youtube.com/watch?v=UzMggJ6B1lI">Part 1</a>] [<a href="http://www.youtube.com/watch?v=r-2SLVUakL0">Part 2</a>]</p>
<p>Visualizing Proteins: BioBlender&#8217;s official website which I helped design and launch [<a href="http://www.bioblender.com/">BioBlender</a>]</p>
<p>Saving Fishes: A program that I am involved with that is going to ensure there is still sushi for everyone in 10 years [<a href="http://www.vimeo.com/17379108">Nereus Program</a>]</p>
<p>Mastering Blender Game Engine &#8211; My work-in-progress Blender 2.5 book to be released in 2011 [<a href="http://www.amazon.ca/Mastering-Blender-Game-Engine-Mike/dp/1435456629/">Amazon</a>]</p>
<p>And lastly,</p>
<p>Dropbox: Everyone needs a DropBox account to sync their files.  It&#8217;s the best way to keep your data safe and available from everywhere. [<a href="https://www.dropbox.com/referrals/NTE3NDIwNzE5?src=global0">Referral</a>]</p>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender Workshop</title>
		<link>http://blog.mikepan.com/blender-workshop/</link>
		<comments>http://blog.mikepan.com/blender-workshop/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 12:28:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=550</guid>
		<description><![CDATA[We just wrapped up a full-day Blender workshop yesterday under the blazing sun of Pisa, Italy.  The seminar went smoothly and was well received.  A total of 35 attendees showed up despite the fact that the event was announced only &#8230; <a href="http://blog.mikepan.com/blender-workshop/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://picasaweb.google.it/gulp.didattica/Blender_WorkShop_Pisa_2010#"><img class="alignleft size-full wp-image-589" title="Blender workshop" src="../wp-content/uploads/flyer.jpg" alt="" width="300" height="400" /></a>We just wrapped up a full-day Blender workshop yesterday under the blazing sun of Pisa, Italy.  The seminar went smoothly and was well received.  A total of 35 attendees showed up despite the fact that the event was announced only a week prior.</p>
<p>In the morning, the attendees got a high level overview of what Blender can do, followed by a crash course on scientific visualization as applied to cellular biology and biochemistry as well as an extensive Python lesson.  In the afternoon, we moved to the computer lab and covered some of the Blender fundamentals, giving a lot of the attendees their first hands-on experience with Blender.</p>
<p>Even though this is my <a href="http://www.flickr.com/photos/mikepan/sets/72157608666551460/">third </a>time <a href="http://www.flickr.com/photos/mikepan/sets/72157615322156427/">running </a>such an event, there is still lots of rooms for improvement.  (For example, Blender 2.5&#8242;s UI was corrupt on some of the machines running older Ubuntu installations and Intel graphics chip, which made running the tutorials very challenging)</p>
<p><a href="http://picasaweb.google.it/gulp.didattica/Blender_WorkShop_Pisa_2010#">Photos of the event are on Pisaca</a>.  Special thanks to the <a href="http://www.gulp.linux.it/wiki/Pagina_principale">Pisa Linux User Group</a>, without them, this workshop would not have been possible.</p>
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		<title>Biochemical Visualization Using Blender</title>
		<link>http://blog.mikepan.com/biochemical-visualization-using-blender/</link>
		<comments>http://blog.mikepan.com/biochemical-visualization-using-blender/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 10:52:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=552</guid>
		<description><![CDATA[Here at the Scientific Visualization Unit of the National Research Council in Pisa, Italy, we have been using Blender since 2008 for doing some very interesting bio-molecular visualization at the sub-cellular level.  I myself joined the team just over 3 &#8230; <a href="http://blog.mikepan.com/biochemical-visualization-using-blender/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here at the Scientific Visualization Unit of the National Research Council in Pisa, Italy, we   have been using Blender since 2008 for doing some very interesting bio-molecular visualization   at the sub-cellular level.  I myself joined the team just over 3 months ago, and am eager to share   some of our work with the Blender community now that the Italian soccer team can stop embarrassing themselves in South Africa.</p>
<p>We use Blender to visualize protein motions and interactions, as well as making short   animations that show the inside of a cell in a way that had never been seen with the unaided   eye.   Because one key focus of the project is scientific accuracy, a lot of time is spent to   ensure that the visualization is not only nice-looking, but also scientifically accurate.  The   process involves using numerous third-party programs to convert the input data (atomic   coordinates of a protein) into something Blender can read.  We use Python extensively to help   facilitate data conversion between different formats.  The result is this video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12363247&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://vimeo.com/moogaloop.swf?clip_id=12363247&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>To really appreciate the video, it helps to understand the science going on behind it.  If you are a bit lost, have a look at the <a href="http://www.scivis.ifc.cnr.it/index.php/videos">explanatory note</a> associated with the video.  The video is made and rendered with Blender in 1080p HD, we also toyed with stereoscopic rendering with some very good result.  You can download the HD stereo version from the <a href="http://www.scivis.ifc.cnr.it/index.php/videos">SciVis</a> site.</p>
<p>Currently, we are working to build an interactive protein viewer inside  Blender.  Using Blender 2.5 as the platform, we built an interface that will allow biologist to load a  text description of any protein (a PDB file),   and Blender will display  the imported file in an intuitive interactive viewer. (As shown below)</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Cal01.jpg"><img class="size-medium wp-image-505 alignnone" title="Calmodulin" src="http://blog.mikepan.com/wp-content/uploads/Cal01-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>Why Blender?  Blender is especially suitable for this task for several reasons.  Its   python support allows us to accomplish a lot of custom features in relatively very little coding.     Having a game engine and a physics engine built-in means we can use do realtime   visualization all from one software package.   Its open source nature allows us to easily modify (at least have access to)   the source code if needed.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/mlck.jpg"><img class="alignnone size-medium wp-image-565" title="mlck mainchain" src="http://blog.mikepan.com/wp-content/uploads/mlck-560x315.jpg" alt="" width="560" height="315" /></a></p>
<p>Above is our BioBlender interface for Blender 2.5.  The protein on the right is <a href="http://en.wikipedia.org/wiki/Myosin_light-chain_kinase">MLCK</a> backbone, a 1845 residue long protein.</p>
<p>There is still a lot of work to be done.  Blender is currently having a hard time handling large proteins that contains thousands of amino acid groups, the interface turns sluggish with as the number of object increases.   Surprisingly, the game engine performance is very fast, it manages to maintain 20fps on a laptop even with a fancy ambient occlusion shader.</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Cal1.jpg"><img class="alignnone size-medium wp-image-502" title="Cal1" src="http://blog.mikepan.com/wp-content/uploads/Cal1-560x315.jpg" alt="" width="560" height="315" /></a></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>A few pictures from work</title>
		<link>http://blog.mikepan.com/a-few-pictures-from-work/</link>
		<comments>http://blog.mikepan.com/a-few-pictures-from-work/#comments</comments>
		<pubDate>Tue, 11 May 2010 15:25:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=499</guid>
		<description><![CDATA[Update: This project is featured on the Italian Computer Grafica magazine!]]></description>
			<content:encoded><![CDATA[<div id="attachment_505" class="wp-caption alignnone" style="width: 570px"><a href="http://blog.mikepan.com/wp-content/uploads/Cal01.jpg"><img class="size-medium wp-image-505" title="Cal0" src="http://blog.mikepan.com/wp-content/uploads/Cal01-560x315.jpg" alt="" width="560" height="315" /></a><p class="wp-caption-text">Realtime visualization</p></div>
<div id="attachment_502" class="wp-caption alignnone" style="width: 570px"><a href="http://blog.mikepan.com/wp-content/uploads/Cal1.jpg"><img class="size-medium wp-image-502" title="Cal1" src="http://blog.mikepan.com/wp-content/uploads/Cal1-560x315.jpg" alt="" width="560" height="315" /></a><p class="wp-caption-text">Import &gt; Simulate &gt; Export</p></div>
<div id="attachment_503" class="wp-caption alignnone" style="width: 570px"><a href="http://blog.mikepan.com/wp-content/uploads/Cal2.jpg"><img class="size-medium wp-image-503" title="Cal2" src="http://blog.mikepan.com/wp-content/uploads/Cal2-560x315.jpg" alt="" width="560" height="315" /></a><p class="wp-caption-text">Going nuts with F-Curves</p></div>
<p>Update: This <a href="http://www.bioblender.com/">project </a>is featured on the Italian <a href="http://www.imagonet.it/Sommario_CG79.htm">Computer Grafica</a> magazine!</p>
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		<slash:comments>6</slash:comments>
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		<title>Photos from Italy</title>
		<link>http://blog.mikepan.com/photos-from-italy/</link>
		<comments>http://blog.mikepan.com/photos-from-italy/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 15:43:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=421</guid>
		<description><![CDATA[More on what I am doing in Italy later.  For now, enjoy these on Flickr:]]></description>
			<content:encoded><![CDATA[<p>More on what I am doing in Italy later.  For now, enjoy these on Flickr:</p>
<p><a href="http://www.flickr.com/photos/mikepan/sets/72157623753102812/"><img class="alignnone size-full wp-image-434" title="Photos from Rome" src="http://blog.mikepan.com/wp-content/uploads/rome.jpg" alt="" width="470" height="625" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>OceanViz: A realtime Blender underwater visualization</title>
		<link>http://blog.mikepan.com/oceanviz-realtime-blender-underwater-visualization/</link>
		<comments>http://blog.mikepan.com/oceanviz-realtime-blender-underwater-visualization/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 06:15:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.mikepan.com/?p=348</guid>
		<description><![CDATA[I had been lucky enough to be a part of a very cool project taking place at the Fisheries Centre at the University of British Columbia.  In a nut shell, we are trying to create a 3D underwater visualization using &#8230; <a href="http://blog.mikepan.com/oceanviz-realtime-blender-underwater-visualization/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I had been lucky enough to be a part of a very cool project taking place at the Fisheries Centre at the University of British Columbia.  In a nut shell, we are trying to create a 3D underwater visualization using the Blender Game Engine to display scientific data in a more pleasing way.  Basically translating a stream of mind-numbing data:</p>
<p><img class="alignnone size-full wp-image-350" title="Excel CSV" src="http://blog.mikepan.com/wp-content/uploads/a.png" alt="" width="500" height="394" /></p>
<p>into something prettier:</p>
<p><img class="alignnone size-full wp-image-351" title="Blender Ocean View" src="http://blog.mikepan.com/wp-content/uploads/b.jpg" alt="" width="500" height="292" /></p>
<p>The visualization data is coming from <a href="http://www.ecopath.org/">EwE6</a>, a well-respected ecosystem modeling software.  Blender uses inputs such as biomass, water turbidity and light level to create a realtime visualization that allows the user to &#8216;swim&#8217; around in the ocean, watch the schools of fish interact, and see their population change over time.</p>
<p>To accomplish all this, the project consists of 3 layers:</p>
<p><img class="alignnone size-full wp-image-354" title="Architectural overview" src="http://blog.mikepan.com/wp-content/uploads/c.png" alt="" width="500" height="313" /></p>
<p>The server core does all the heavy computation while the visualization layer does all the graphics, AI, as well as user interaction.  To facilitate the communication across these two separate processes, a third layer (called the GameClient) is created, providing the bridge.</p>
<p>Being a Blender artist, my main focus is on the visualization layer: the Blender Game Engine.  In the following few posts, I will outline the process in creating this application, and describe some of the issues we faced.  Please leave a comment if you are interested, it will motivate me to write more :)</p>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>latest screenshots</title>
		<link>http://blog.mikepan.com/latest-screenshots/</link>
		<comments>http://blog.mikepan.com/latest-screenshots/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 05:44:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=26</guid>
		<description><![CDATA[Two new screenshots from work&#8230; Done entirely in Blender game engine, running at a solid 30fps.]]></description>
			<content:encoded><![CDATA[<p>Two new screenshots from work&#8230;</p>
<p><a href="http://blog.mikepan.com/wp-content/uploads/Untitled-2.jpg"><img class="alignnone size-medium wp-image-170" title="Blender underwater visualization" src="http://blog.mikepan.com/wp-content/uploads/Untitled-2-500x145.jpg" alt="Blender underwater visualization" width="500" height="145" /></a><br />
<a href="http://blog.mikepan.com/wp-content/uploads/Untitled-1.jpg"><img class="alignnone size-medium wp-image-169" title="Blender underwater visualization" src="http://blog.mikepan.com/wp-content/uploads/Untitled-1-247x500.jpg" alt="Blender underwater visualization" width="247" height="500" /></a></p>
<p>Done entirely in Blender game engine, running at a solid 30fps.</p>
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		<slash:comments>1</slash:comments>
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		<title>A Blender visualization</title>
		<link>http://blog.mikepan.com/blender-visualization/</link>
		<comments>http://blog.mikepan.com/blender-visualization/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 00:19:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[realtime]]></category>
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		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=11</guid>
		<description><![CDATA[So this is what has been keeping me busy: &#8220;OceanViz&#8221; is a realtime visualization application running on Blender 2.49a&#8217;s build-in game engine.  I, along with a few other artists, created this visualization as part of a research project at the &#8230; <a href="http://blog.mikepan.com/blender-visualization/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So this is what has been keeping me busy: &#8220;OceanViz&#8221; is a realtime visualization application running on Blender 2.49a&#8217;s build-in game engine.  I, along with a few other artists, created this visualization as part of a research project at the University of British Columbia&#8217;s Fisheries Centre in Canada.</p>
<p>Have I been promoting this project to death?  Definitely.  I talked about it in <a href="http://www.blender.org/community/blender-conference/blender-conference-2008/">Amsterdam</a>, in <a href="http://www.flickr.com/photos/mikepan/sets/72157615322156427/">Vancouver</a>, online, and pretty much everywhere I get a chance.  But is this cool?  You bet:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5331242&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="500" height="320" src="http://vimeo.com/moogaloop.swf?clip_id=5331242&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5331242">View OceanViz in  HD</a></p>
<p>This video is captured in a rush, I did not even attempt to hide all the debugging cubes or the non-animated species floating around in the scene.  But apart from all that, I am quiet happy with where we are with this project already.  Because what we build is a rather scientific visualization, and not a screensaver, all the fishes are dynamically populated by Python, using a series of XML files for biomass data.  So while it looks quite simple, there is a lot of background coding going on to make it all happen.</p>
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