Those BMW Angel Eyes

Continuing my work on this car, I’ve added the headlights today.  Apparently that’s what those rounded headlamps are called on a BMW – Angel Eyes.

And since a few of you asked about what lighting system I used, here is the setup I am using:

Sorry to disappoint.  Yes the car is lit with just a single Hemi light source.  (Take that David!)  The rest is done with Ambient Occlusion using an HDR image texture.

7 thoughts on “Those BMW Angel Eyes

  1. What trick did you use to render the Angel Eyes ? Due to their shape, it must be really hard to render them with the internal renderer or any external that I know (like Lux).

  2. (sorry for duplicate if the comments are moderated, but my previous comment does not appear, I only try two times)

    What trick did you use to render the front lights ? As far as I understand their shape and how they work, it is impossible to render with internal renderer or something like LuxRender.

  3. Yes it’s done with the internal Renderer in Blender 2.5. The above image only took 4 minutes to render at 1920×1080. I’d like to see another ray-tracer to that :D

  4. Why my comments are not published asking how did you do the render of the eyes with the internal ?

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