Those BMW Angel Eyes

Continuing my work on this car, I’ve added the headlights today.  Apparently that’s what those rounded headlamps are called on a BMW – Angel Eyes.

And since a few of you asked about what lighting system I used, here is the setup I am using:

Sorry to disappoint.  Yes the car is lit with just a single Hemi light source.  (Take that David!)  The rest is done with Ambient Occlusion using an HDR image texture.

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  • Comments (7)
  1. Is this Blender internal render ?

    • guillaume
    • December 24th, 2009

    What trick did you use to render the Angel Eyes ? Due to their shape, it must be really hard to render them with the internal renderer or any external that I know (like Lux).

    • guillaume
    • December 24th, 2009

    (sorry for duplicate if the comments are moderated, but my previous comment does not appear, I only try two times)

    What trick did you use to render the front lights ? As far as I understand their shape and how they work, it is impossible to render with internal renderer or something like LuxRender.

  2. Is this Blender internal render ?[²]

    amazing work, congrats!

    • mike pan
    • December 24th, 2009

    Yes it’s done with the internal Renderer in Blender 2.5. The above image only took 4 minutes to render at 1920×1080. I’d like to see another ray-tracer to that :D

    • RH2
    • December 24th, 2009

    nice

    • guillaume
    • December 29th, 2009

    Why my comments are not published asking how did you do the render of the eyes with the internal ?