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	<title>Comments on: Very simple 2 player networking in Python</title>
	<atom:link href="http://blog.mikepan.com/very-simple-2player-networking-in-python/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/</link>
	<description>making visuals with technology</description>
	<lastBuildDate>Sun, 29 Jan 2012 10:39:39 +0000</lastBuildDate>
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		<title>By: hamid</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-3041</link>
		<dc:creator>hamid</dc:creator>
		<pubDate>Tue, 30 Aug 2011 14:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-3041</guid>
		<description>hi, i used this script in blank blender file and attach it to just a cube.
i changed G.ownIP = &quot;xxx.xxx.xxx.xxx&quot; with G.ownIP = &quot;127.0.0.1&quot; and
G.peerIP = &quot;xxx.xxx.xxx.xxx&quot; with G.peerIP = &quot;127.0.0.1&quot;
but only i saw in console is 
Blinding Listener failed
Receive Failed
Send Failed
your help to solve problem would pleased a lot</description>
		<content:encoded><![CDATA[<p>hi, i used this script in blank blender file and attach it to just a cube.<br />
i changed G.ownIP = &#8220;xxx.xxx.xxx.xxx&#8221; with G.ownIP = &#8220;127.0.0.1&#8243; and<br />
G.peerIP = &#8220;xxx.xxx.xxx.xxx&#8221; with G.peerIP = &#8220;127.0.0.1&#8243;<br />
but only i saw in console is<br />
Blinding Listener failed<br />
Receive Failed<br />
Send Failed<br />
your help to solve problem would pleased a lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: constantin</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-3002</link>
		<dc:creator>constantin</dc:creator>
		<pubDate>Fri, 22 Jul 2011 15:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-3002</guid>
		<description>How have you defined the functions init() and comm(), that they were callable from another script inside the game engine?

You helped me already with this tutorial. Thx a lot.</description>
		<content:encoded><![CDATA[<p>How have you defined the functions init() and comm(), that they were callable from another script inside the game engine?</p>
<p>You helped me already with this tutorial. Thx a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike pan</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-2156</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Tue, 18 Jan 2011 17:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-2156</guid>
		<description>Hi Kendrick, The script was made for Blender 2.49.  And since 2.4 does not have a full Python installation build-in, you are going to need to download and install Python 2.6 for the script to work.

However I would recommend using Blender 2.5 instead.  It has Python 3 build-in.</description>
		<content:encoded><![CDATA[<p>Hi Kendrick, The script was made for Blender 2.49.  And since 2.4 does not have a full Python installation build-in, you are going to need to download and install Python 2.6 for the script to work.</p>
<p>However I would recommend using Blender 2.5 instead.  It has Python 3 build-in.</p>
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	</item>
	<item>
		<title>By: kendrick</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-2152</link>
		<dc:creator>kendrick</dc:creator>
		<pubDate>Tue, 18 Jan 2011 11:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-2152</guid>
		<description>hello, i was wondering if you could help me, whenever i run this script it say that there is no module name socket, or GameLogic or cPickle</description>
		<content:encoded><![CDATA[<p>hello, i was wondering if you could help me, whenever i run this script it say that there is no module name socket, or GameLogic or cPickle</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marc</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-246</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-246</guid>
		<description>can u make a video tut for python on how to connect 2 pc using LAN?</description>
		<content:encoded><![CDATA[<p>can u make a video tut for python on how to connect 2 pc using LAN?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike pan</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-67</link>
		<dc:creator>mike pan</dc:creator>
		<pubDate>Sun, 22 Nov 2009 00:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-67</guid>
		<description>The code I provided is really just a snippet of general python code that should work on any python implementation, even without Blender.

It will be cool to see if one can expand that into some sort of remote teaching material, the upcoming Blender 2.5 has a very complete python API and with a bit of RPC-XML magic, I imagine it wouldn&#039;t be hard to remotely take control over Blender.

Marco, thanks I&#039;ve sent you an email.</description>
		<content:encoded><![CDATA[<p>The code I provided is really just a snippet of general python code that should work on any python implementation, even without Blender.</p>
<p>It will be cool to see if one can expand that into some sort of remote teaching material, the upcoming Blender 2.5 has a very complete python API and with a bit of RPC-XML magic, I imagine it wouldn&#8217;t be hard to remotely take control over Blender.</p>
<p>Marco, thanks I&#8217;ve sent you an email.</p>
]]></content:encoded>
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	<item>
		<title>By: Akta</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-65</link>
		<dc:creator>Akta</dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-65</guid>
		<description>@kernod
Yes, the server can easily broadcast to several clients and yes can be used also outside blender :)

Mike I&#039;m really late I know :D but I just found your comment on your video using BlenderTrack. So I managed to use OpenCV but also Videocapture module if your webcam is not supported by the first one. If you want to track the face I got the code, just drop me a line on my blog!
Cheers,
Marco</description>
		<content:encoded><![CDATA[<p>@kernod<br />
Yes, the server can easily broadcast to several clients and yes can be used also outside blender :)</p>
<p>Mike I&#8217;m really late I know :D but I just found your comment on your video using BlenderTrack. So I managed to use OpenCV but also Videocapture module if your webcam is not supported by the first one. If you want to track the face I got the code, just drop me a line on my blog!<br />
Cheers,<br />
Marco</p>
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	<item>
		<title>By: kernond</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-64</link>
		<dc:creator>kernond</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-64</guid>
		<description>Could this be used outside of the game engine mode?</description>
		<content:encoded><![CDATA[<p>Could this be used outside of the game engine mode?</p>
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	<item>
		<title>By: kernond</title>
		<link>http://blog.mikepan.com/very-simple-2player-networking-in-python/#comment-63</link>
		<dc:creator>kernond</dc:creator>
		<pubDate>Fri, 23 Oct 2009 11:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://mikepan.homeip.net/blog/?p=75#comment-63</guid>
		<description>Wow, that&#039;s very interesting, Thanks! I&#039;m thinking that this could also be used for some aspects of training/assistance.

Is it possible to setup a one-to-many connection? For example, an instructor demonstrating something to several users at once.</description>
		<content:encoded><![CDATA[<p>Wow, that&#8217;s very interesting, Thanks! I&#8217;m thinking that this could also be used for some aspects of training/assistance.</p>
<p>Is it possible to setup a one-to-many connection? For example, an instructor demonstrating something to several users at once.</p>
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